I wonder if all super nerds are playing Arena or if Epic turned off matchmaking with the removal of the kill-heals & such. Feels like there are fewer try-hards/super builders around. I think we had a 6 or 7 game winning streak yesterday in squads and I feel way more low-to-mid level players. You didn't constantly have to play at your absolute best level just to not get killed in 3 seconds.
That said, the material gathering downgrades & kill-bonus removal have definitely once again affected the game quite noticeably. Negatively, imho. People camp a whole lot more and 3rd (or 4th or 5th) partying after one battle ends and one team is possibly a bit damaged & material deprived is more common.
All ARs are kinda shit to me but they always have been. The thermal AR is aight though.
I'm still a shotgun and SMG guy
Yeah, learned the hard way that ARs and Pistols are all but useless in this game. My preferred loadout is an SMG, shotgun, heavy sniper rifle (if I can find the damn thing!), and two healing items. Wish I could snipe...
Wut? ARs are insanely deadly + they are really good for keeping pressure on enemies who try to camp up & preventing people from having the time to heal if/when you get some shots in, even across long distances (SMGs suuuck beyond 20 meters or something). ARs are also pretty good at dropping down enemies who are trying to get the high ground if/when they are rushing you.
You gotta learn to tap and not hold the button down when shooting at people. Holding down is only for structure destruction, for people you can be pretty deadly up to around 100 meters with an AR. SMGs are decent but they are the one regularly carried weapon that I personally drop if I want space for sniper rifles, rocket/grenade launchers, other offensive stuff or a bit more healing.
Dual pistols can be really good. Not quite as good as ARs against structures but even the worst dual pistols can do some heavy damage really quickly if even just 2-3 bullets hit enemies, even more so with headshots. Silenced pistols are pretty deadly too though they suck real bad against structures so they aren't a preferred pick in the long run. But especially in the beginning they can be useful/deadly. They are good for freaking out players who can't hear where they are being shot at from. Hand cannon is kind of a mixed bag. When they did massive damage against, I feel they were a bit too powerful but now that they don't do that, they are kinda useless. Not sure how to fix that (maybe a smaller clip or slightly slower fire rate, or more damage against people but not insta-destruction of structures).