Well, it's the first AAA roguelite isn't it? With bullet hell shooting. Starring a middle-aged woman, which hasn't really been done before either, certainly not in AAA? And it's a new IP, telling its story in a mostly non-cinematic way, which is also at odds witth 95% of Sony's output.
Yeah, for sure. I'm just saying it's biggest risk is justifying the cost, it's going against a genre where you can get literally dozens of quality titles (one of which being almost unanimous goty last year) for like $15-20. Even here on Era you see lots of people who are excited, but need to be really convinced to pay the premium. I'm one of them to be honest. Returnal is $90 CAD. I'm open to the idea of the game being worth the money, but I'm gonna need to hear some impressions of it offering enough content to justify it.
I guess what I'm saying is it's not fair to put that much pressure on Returnal as the thing to buy to support new IP, because honestly it kind of seems like Sony is doing Returnal a little dirty by releasing it at premium price. It's not so much a judgment on the quality of the game, I just think the game isn't being set up to succeed. The onus shouldn't be on the consumer to pay the premium, it should be on Sony to have a smarter release strategy.
But who knows, maybe the game releases and it has a value proposition that completely justifies being a full price game, I don't know!