Which ia worse because it means every other patch coming is gonna be massive too.The patch size is due to how the game files are structured by the engine. It has nothing to do with being major overhaul or not.
Which ia worse because it means every other patch coming is gonna be massive too.The patch size is due to how the game files are structured by the engine. It has nothing to do with being major overhaul or not.
And this is why good coding practices are important. Don't build monoliths, kids!Which ia worse because it means every other patch coming is gonna be massive too.
If a patch is going to deter people, then maybe they weren't excited in the first place? Looking for a reason to be put off?
Would you rather not have a patch and have stuff not work as intended, or have a patch and have components of the game improved?
(Sidenote: WOW, WillJPowers! I remember you from THE TESTER man!)
To think that this "patch" is larger than the vanilla 1.0 retail release of The Witcher 3...Yeah. This killed the small interest I had for the game.
Complete pass.
To think that this "patch" is larger than the vanilla 1.0 retail release of The Witcher 3...
If a patch is going to deter people, then maybe they weren't excited in the first place? Looking for a reason to be put off?
Would you rather not have a patch and have stuff not work as intended, or have a patch and have components of the game improved?
(Sidenote: WOW, WillJPowers! I remember you from THE TESTER man!)
Depends entirely on how the game is structured. Hypothetically this massive update might have restructured the game to allow for easier future patching. This is basically the same version of CE as SGW3, which used sequential file names for archives. (Which are simply zip files, although some developers use CE's encryption on them. Since KCD will have mod support, I imagine that won't be done.)Which is worse because it means every other patch coming is gonna be massive too.
Interesting thanks. I think I'm gonna play the waiting game.
It releases tomorrow? where is the steam key? I can't find it on the backer page.Hey guys, chiming in here for a second. I can talk about the patch to a certain extent, but first, here's a note from Martin Klima, Executive Producer at Warhorse:
"Four years after our Kickstarter campaign, our game is set to be released tomorrow. The task was really big and our team although still quite small and we always wanted to deliver, to create the game we wanted and we believed you wanted. Before talking about some background, all of us at Warhorse would like to thank our community, the backers and friends who helped us to bring this dream to life by giving us the chance to develop what we believe is a unique RPG experience!
The production realities of game development mean that a 'release' version has to be finalized some time before the actual release date. We could have used this time to get some rest, or we could use it to create some additional content and sell it to you as DLC, but we went back to the version-to-be-released and worked on it. The results are obvious: quests are more balanced, RPG progression is smoother, the game runs faster and every facet of the game got more polish. The drawback of course is that most of the data in the old build was replaced and has to be downloaded as a patch. At a hefty size, it's going to take some time to download and it's a shame. Still, we strongly believe that after four years wait it will pay off to wait a little bit longer while the Day 1 patch is downloading. Trust me, it will deliver the awesome experience YOU deserve!"
It releases tomorrow? where is the steam key? I can't find it on the backer page.
This seems horribly inefficient. Why is it like this? What is the benefit? What prevents or discourages updating just the necessary files?
The game only comes with 100mb? This is 100% not true. The game, whether physical or digital, comes as a fully first party QA approved product. However, since we all waiting four years the for game, I'd recommend waiting another hour to download the patch that the Warhorse team was able to use the 6-weeks (at least) between submission of the final build and its release date to continue to work on and polish.
The patch size is due to how the game files are structured by the engine. It has nothing to do with being major overhaul or not.
This can't be right. FighterZ 1.03 patch was 176MB...It has been known for a long time for ps4 games its always been like this. Basically even when the fix is small the download will be big regardless because of how ps4 handle data in their games.
I seem to remember that this is not the first time this is happening, that in order to patch a broken window devs need to also patch the entire floor too.
I could be wrong but I think that was the case on PS3, not PS4.
Luckily, this doesn't really affect the digital download version because the patch will already be integrated into the initial download.
You know this for a fact?
After the terrible year we had in gaming last year, I don't assume things anymore.
Also, I thought 2017 was a pretty good year for gaming. Divinity: Original Sin 2, Prey, The Evil Within 2, Wolfenstein 2, AC: Origins, Zelda: BotW, Mario Odyssey, PUBG, Persona 5... a lot of good games came out. There was the whole loot box fiasco but that was largely overblown and really only affected Battlefront 2.
That's not what I meant.
I meant that last year was a terrible year with regards to the state that games were in upon release - at least on the PC. I can't count the number of games that were buggy and broken on day one.
Hence the reason I said I don't make assumptions anymore.
Which is why I asked you if you know for a fact that the digital release won't have a huge day one patch. It's just not safe to assume anything anymore.
Quick questions, does any of you know if there's a difference between The game on OG ps4 and PS4 Pro?
PS4 runs at 900p with lower quality visual effects. PS4 Pro runs at 1080p.Quick questions, does any of you know if there's a difference between The game on OG ps4 and PS4 Pro?
Okay, not too bad, i use a computer monitor so I won't even see the difference
Edit: about language in the game, how does this work? Original voice with english subtitles? ( once you unlock the skill to understand that language i guess)
Played 3-4 hours on X1X now and you can choose the spoken language (Aswell as text language) in the menu. Now there are some people with a different language but it makes sense you can't understand what they say after you learn more about their backstory during the main quest.Okay, not too bad, i use a computer monitor so I won't even see the difference
Edit: about language in the game, how does this work? Original voice with english subtitles? ( once you unlock the skill to understand that language i guess)
Oh okay I thought you could learn other language tooIt's all in English, you don't have to "learn" the language to understand dialogue in the game, you might be thinking of the book skill, which affects you being able to read things or not.
I'm curious about how many pre-rendered cutscenes this game has. I know it has some, but what's the ratio? Are all the excellently acted main story beats pre-rendered?
So will there really be nowhere to discuss this game then? I went to catch up on the other thread to read impressions and find that it's been derailed and shit down. Then the replacement thread got fucked up even worse.
Can there not just be two separate threads? One to discuss the game itself and then another to discuss Daniel Vavra?
At least for the time being. From the sounds of it, the OT will be treated differently?
FIve bucks says this has to do with the way -paks are handled in base CryEngine. The actual physical changes to the code are comparatively smaller than this, but the whole groups of -paks need to be resent in full.
Will that 23GB be addded after downloading the game off steam or included with the game download?
So will there really be nowhere to discuss this game then? I went to catch up on the other thread to read impressions and find that it's been derailed and shit down. Then the replacement thread got fucked up even worse.
Can there not just be two separate threads? One to discuss the game itself and then another to discuss Daniel Vavra?