This was Mark Cerny.Yes, but it turns out not all developers are willing to make that process. Bloodborne is the most famous example. Some like Overwatch, did some very minor upgrades.
You'd still be taking manpower from the team.
It would be really interesting if they develop an auto-downscaler though.
"As a mid-generation release, we knew that whatever we did needed to require minimal effort from developers," Cerny explains. "We showed Days Gone running on PS4 Pro at the New York event. That work was small enough that a single programmer could do it. In general our target was to keep the work needed for PS4 Pro support to a fraction of a per cent of the overall effort needed to create a game, and I believe we have achieved that target."
This was from the Scorpio.
The demo stacks up the maximum amount of cars and runs the full AI and physics simulations. It's a highly taxing stress test, used to enforce the strict budgets in Forza Motorsport to ensure the locked 60fps the series is famous for. The ForzaTech port to Scorpio took two days to complete and was fully performant from day one.
Was this not what Brad Sams stated was going to be the case? Tools are getting better, as is automation. This is what makes me wonder why people think that porting these games would be such a huge issue, or that developers do not know what it is that should be done. If it took Sony a single developer, and Microsoft all of two days, then what makes people think that that overhead will not be smaller in future? Or that they will not have the support if needed for these developers?It would be really interesting if they develop an auto-downscaler though.