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AegonSnake

Banned
Oct 25, 2017
9,566
Hey Klee! Welcome back lol. You are still number one on my leaker list.

So we back to 12tf on the cycle here? Or people still freakin out? Aegon? You ok buddy?

To anyone that has been watching, did CES tell us anything of worth whatsoever? I'm guessing no.
Jim Ryan came on looking like hot shit and left us with a logo and the biggest case of blue balls since that square enix guy told us to be excited for e3. jim wouldnt even confirm a feb ps meeting.

AMD proudly revealed a 6 tflops gpu and a $4,000 cpu. people looked at each other and were like what year is this?
 

beta

Member
Dec 31, 2019
176
No. They do not match.

Hey mate, first thanks for all the information you have already provided and I appreciate if you do not want to answer this question or if it had already been answered.

Did the specs your friend have, we're they for the dev kit or where they the target for the final consumer unit?.
 

Deleted member 1589

User requested account closure
Banned
Oct 25, 2017
8,576
The github specs doesnt make sense for the final version of PS5 unless people just want to believe that Sony is fumbling and stumbling into next gen. Deluded console war shit.

Hell, just the other day we had AMD presenting their 1080/1440p mobile and desktop chips.... with 36 CU.

Now we are supposed to believe that the PS5 wants to get 4k level visuals with an equivalent GPU, by clocking it at 1.8/2.0Ghz.
 

sangreal

Banned
Oct 25, 2017
10,890
Sony's Vega devkit at 13tf vs. MS's 12 tflop "target". "insiders" don't know the fact that MS is going with a 12 navi target and sony is going with a 9.2 navi target in the end. see 13 v 12 and say "it's close, Sony is slightly ahead".

This theory has never made any sense because it isn't how target specs work. Developers aren't running numbers on what is in the devkits

Here is an example of target specs. This was leaked in April 2004, over a year before the 360 was even announced and was certainly available to developers a few months before that

zLAJhkO.gif


More details in narrative form leaked a short time later: https://web.archive.org/web/20040705082242/http://forums.xbox-scene.com/index.php?showtopic=231928

Sure, the clock speed changed the RAM amount but beyond that everything was well known and communicated to developers

Something like a fantasy gcn->navi FLOPS conversion would make more sense in a document like the one below explaining dev kit differences, not target specs. Note: the new dev kits described within (with a wildly different architecture) weren't delivered until like August or September 2005 (and the clockspeed changed again). The console launched in November 2005


(many people here will probably remember this as it circulated widely ahead of 360 announcement)

They were working on completely different hardware but it doesnt change that everyone knew the 360 specs

You can see the same with the Orbis/Durango leaks, though the timeline was a little later with those. The target specs were very detailed and only clocks and ram ever changed

"Insiders" are being vague only because they want/need to be, or they haven't really seen the target specs and have 2nd hand info. There isn't a scenario where someone has the target specs and is confused because the devkits are old (other than minor changes)
 

jroc74

Member
Oct 27, 2017
29,201
This was pretty clear, but thank you.

IMO, once the doubt set in about the info it was obvious we don't know the whole story. I was one of those that saw the info and said there it is. I was set going with 9tf until y'all geniuses started finding holes in the info. Honestly it's still up in the air.
can you answer just one very important question. the fate of the universe hangs in the balance.

should i continue to freak out or have faith in Cerny?

lol
 

Deleted member 1589

User requested account closure
Banned
Oct 25, 2017
8,576
This theory has never made any sense because it isn't how target specs work. Developers aren't running numbers on what is in the devkits

Here is an example of target specs. This was leaked in April 2004, over a year before the 360 was even announced and was certainly available to developers a few months before that

zLAJhkO.gif


More details in narrative form leaked a short time later: https://web.archive.org/web/20040705082242/http://forums.xbox-scene.com/index.php?showtopic=231928

Sure, the clock speed changed the RAM amount but beyond that everything was well known and communicated to developers

Something like a fantasy gcn->navi FLOPS conversion would make more sense in a document like the one below explaining dev kit differences, not target specs. Note: the new dev kits described within (with a wildly different architecture) weren't delivered until like August or September 2005 (and the clockspeed changed again). The console launched in November 2005


(many people here will probably remember this as it circulated widely ahead of 360 announcement)

They were working on completely different hardware but it doesnt change that everyone knew the 360 specs

You can see the same with the Orbis/Durango leaks, though the timeline was a little later with those. The target specs were very detailed and only clocks and ram ever changed

"Insiders" are being vague only because they want/need to be, or they haven't really seen the target specs and have 2nd hand info. There isn't a scenario where someone has the target specs and is confused because the devkits are old (other than minor changes)
holy shit this is a wonderful thing to find. Always wanted to know what they mean by spec sheets. Thanks!
 

Expy

Member
Oct 26, 2017
9,876
Obviously dozens of fake Xlsm results and python scripts made up by an intern/MS.
Doesn't mean they're fake, if you've been following anything I've been saying about them, I've constantly said that the data could be valid, but nothing about the data officially relates to anything inside PS5 or if it's even still relevant to the system (if it ever was, outside of testing).
 

III-V

Member
Oct 25, 2017
18,827
This theory has never made any sense because it isn't how target specs work. Developers aren't running numbers on what is in the devkits

Here is an example of target specs. This was leaked in April 2004, over a year before the 360 was even announced and was certainly available to developers a few months before that

zLAJhkO.gif


More details in narrative form leaked a short time later: https://web.archive.org/web/20040705082242/http://forums.xbox-scene.com/index.php?showtopic=231928

Sure, the clock speed changed the RAM amount but beyond that everything was well known and communicated to developers

Something like a fantasy gcn->navi FLOPS conversion would make more sense in a document like the one below explaining dev kit differences, not target specs. Note: the new dev kits described within (with a wildly different architecture) weren't delivered until like August or September 2005 (and the clockspeed changed again). The console launched in November 2005


(many people here will probably remember this as it circulated widely ahead of 360 announcement)

They were working on completely different hardware but it doesnt change that everyone knew the 360 specs

You can see the same with the Orbis/Durango leaks, though the timeline was a little later with those. The target specs were very detailed and only clocks and ram ever changed

"Insiders" are being vague only because they want/need to be, or they haven't really seen the target specs and have 2nd hand info. There isn't a scenario where someone has the target specs and is confused because the devkits are old (other than minor changes)
People like to float that fantasy bullshit like it's really such an easy oversight to make between nodes. Engineers don't make these mistakes, and targets are communicated appropriately. Thanks for hammering that point home.

edit: bookmarked
 
Oct 25, 2017
17,935
I'm not gonna lie, when he started saying "we can't wait to share more" I thought he was going to say "next month." When I heard "in the coming months" my hype tanked. But I'm happy we got a logo, feels like an actual product that we'll have in our hands later this year now.
It could still be next month. He just may not have wanted to be pinpoint with it.
 

Dashful

Community Resettler
Member
Oct 25, 2017
2,407
Canada
This theory has never made any sense because it isn't how target specs work. Developers aren't running numbers on what is in the devkits

Here is an example of target specs. This was leaked in April 2004, over a year before the 360 was even announced and was certainly available to developers a few months before that

zLAJhkO.gif


More details in narrative form leaked a short time later: https://web.archive.org/web/20040705082242/http://forums.xbox-scene.com/index.php?showtopic=231928

Sure, the clock speed changed the RAM amount but beyond that everything was well known and communicated to developers

Something like a fantasy gcn->navi FLOPS conversion would make more sense in a document like the one below explaining dev kit differences, not target specs. Note: the new dev kits described within (with a wildly different architecture) weren't delivered until like August or September 2005 (and the clockspeed changed again). The console launched in November 2005


(many people here will probably remember this as it circulated widely ahead of 360 announcement)

They were working on completely different hardware but it doesnt change that everyone knew the 360 specs

You can see the same with the Orbis/Durango leaks, though the timeline was a little later with those. The target specs were very detailed and only clocks and ram ever changed

"Insiders" are being vague only because they want/need to be, or they haven't really seen the target specs and have 2nd hand info. There isn't a scenario where someone has the target specs and is confused because the devkits are old (other than minor changes)
Can we get this threadmarked? Mecha Meister

This seems pretty relevant since this argument comes up a lot.
 

jroc74

Member
Oct 27, 2017
29,201
samsung made slide with playstation and ssd...

So....we should at Samsung's CES stream or nah?
The github specs doesnt make sense for the final version of PS5 unless people just want to believe that Sony is fumbling and stumbling into next gen. Deluded console war shit.

Hell, just the other day we had AMD presenting their 1080/1440p mobile and desktop chips.... with 36 CU.

Now we are supposed to believe that the PS5 wants to get 4k level visuals with an equivalent GPU, by clocking it at 1.8/2.0Ghz.

Sony gave up on 4K and is going hard at Lockhart. That's that only logical explanation.




/s

Seriously, even tho we didn't get big Navi info, what you said did help reinforce something is missing from the github info. First thing that came to mind when I was watching the stream.
 
Oct 25, 2017
17,935
I think they want as much attention as possible, and they are trying to get as many "Pops" as they can, even announcing the date will send people into hype overload it will be the big news story on the day if its on its own or in a state of play
Right, CES isn't the place or time for that. A logo essentially blew up. They'll want to be precise with each particular announcement to get more mileage overall.

Could be. They might still be finishing up event planning and might not have a full lock and it's easier to say nothing than say something and cancel/move things later in terms of PR management.
Agreed.

Feb could be a target but they want to finalize to be absolutely sure it can hit. Announcing February only for it to be delayed would be....unfortunate.
 

Patent

Self-requested ban
Banned
Jul 2, 2018
1,621
North Carolina
Right, CES isn't the place or time for that. A logo essentially blew up. They'll want to be precise with each particular announcement.
And if its a state of play they get a few days off announcing that, don't say the stuff about no next gen news eat up a few more days of the new cycle and buy hype, I think they are being calculated because i assume people at both these companies are good at their jobs
 

AegonSnake

Banned
Oct 25, 2017
9,566
407mm = 12TF's confirmed!
;-)
i think the fact that its THAT big and only 12 tflops tells me that at least one or more things are true.

1) you need a massive 70 cu gpu with 64 active cus clocked at a relatively slow 1.45 ghz to hit 12 tflops.
or
2) MS is going with the full fat zen 2. the full 70mm2 zen 2. they are going to have a 20-30% advantage in cpu performance at the same clocks but also consume up to 3x more power. around 45-50w for the cpu alone.
or
3) RT hardware takes a lot more space than we imagined. github shows 56 cus for arden. but unless ms is going for a 70mm2 zen 2, that is not a 60 cu part. the rt should only be around 20mm2 making the gpu 320mm2 max. which leaves 87mm2 for zen 2 and the rest.

what does this mean for sony?
1) 7nm euv is out of the question. ms wouldve used that instead of making such a large apu.
2) a cut down zen 2 should save 30 mm2. hbm should save some more space on the die, but maybe 10mm2. they need to find a way to cut 10-20 mm2 to get to the 350mm2 size of the ps4 and they should be able to clock it higher to hit the 12 tflops number with a smaller apu with 2-4 fewer cus.
3) if ms is going with 407mm2 then sony isnt going with 300mm2. or 316mm2 on 7nm. they will probably be above 350mm2 and have 40+ cus.
 

Jaypah

Member
Oct 27, 2017
2,868
Of course the leaked info wouldn't match what Klee knows. If he said he already knew the XSX was around 12tf and he said he knows the PS5 was more powerful then why would 9.2tf be in his info?
 

BobLoblaw

This Guy Helps
Banned
Oct 27, 2017
8,360
...
2) MS is going with the full fat zen 2. the full 70mm2 zen 2. they are going to have a 20-30% advantage in cpu performance at the same clocks but also consume up to 3x more power. around 45-50w for the cpu alone.
...
Honest question. Do people really care how many watts a device consumes? Like, would someone's purchasing decision change if something took 200 watts vs 400 watts?
 

BreakAtmo

Member
Nov 12, 2017
12,964
Australia
Hey mate, first thanks for all the information you have already provided and I appreciate if you do not want to answer this question or if it had already been answered.

Did the specs your friend have, we're they for the dev kit or where they the target for the final consumer unit?.

I believe he's made it clear before that they are the target specs his developer friend has been told to assume will be in the final consumer product his game will be running on.
 

Searsy82

Member
May 13, 2019
863
Honest question. Do people really care how many watts a device consumes? Like, would someone's purchasing decision change if something took 200 watts vs 400 watts?

If Im not mistaken, its more about how much heat is produced. More watts = more heat. Which was always a concern given typical console form factor.
 
Oct 27, 2017
1,070
Honest question. Do people really care how many watts a device consumes? Like, would someone's purchasing decision change if something took 200 watts vs 400 watts?
I think it's about how realistic a given TDP number can be, when all of these electronics have to fit inside a small form factor, without bursting into flames (even when XSX will be big for a console it's still small compared to a PC case).
 
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