It's been calm since the first OT
It's been calm since the first OT
It's crazy to me that people were willing to talk about next gen in such depth so early on. That sounds like torture to me.
Yes, that's true, All temporal algorithms are better at higher frame-rates. Temporal algorithms assume that the previous frame is pretty similar to the current frame so they can use the previous frame data in order to enrich the new frame with new pixel information. The higher the frame-rate, the smaller the interval between frames, which means smaller differences between consecutive frames, resulting in fewer artifacts and higher image quality.Maybe maybe not, checkerboard is better at higher framerates, though I think that might also apply to temporal injection? All I know is, there's been a couple of reconstructed games that fooled even Digital Foundry into thinking they were native, and both used checkerboard rendering at 60fps.
Underrated suggestion.
Well well well...
It's only lead to arguments about when OT9 should officially end, what qualifies as a true OT10 post, and questions raised about when people initially began wirting their posts.We should start OT 10 now but keep OT9 open until it's full as a cross gen thread
I watched this yesterday. It's truly impressive how it allowed them ot quickly iterate in order to produce the game world, with all that in place and further engine advances over time (incuding those made to help present DS) it should mean the total dev time for a sequel could be shorter rather than longer than we might expect.Here's an excellent video from Guerrilla Games about how they used the GPU to dynamically place all the objects in the world of Horizon Zero Dawn.
GPU-Based Run-Time Procedural Placement in Horizon: Zero Dawn
In this 2017 GDC session, Guerrilla Games' Jaap van Muijden describes the GPU-based procedural placement system that dynamically creates the world of Horizon...www.youtube.com
This allowed them to have much more freedom with designing the big chunks of the world (ie mountains, streams etc) as they didn't need to run some form of baking process to add the trees/rock/other 'dressing' elements - much faster iteration for the designers.
What is interesting to me is that this is what shipped - the GPU places the objects in the world as the player moves around - instead of having a static world that is defined ahead of time - obviously there's some serious programming chops going on to get it to fit into the frametimes they were after.
Because their games would have made it to PS5 if they remained independent or under 3rd party publisher.
The only reason someone is happy about Sony/microsoft purchasing studios is because they are fanboys who thinks their "side" became stronger.
let me put it in simpler terms: Exclusives are cancer
Imagine if Sony purchased Fromsoftware after demon souls? Yikes
This, unfortunately, is a bad habit of mine, I call all reconstruction checkerboarding lol.I doubt checkerboarding will be a thing next-gen, there are better image reconstruction technics today. I mean, unless people are using the term checkerboarding as a proprietary eponym for image reconstruction.
Double Fine was having financial troubles for a while so them getting bought and them being able to keep making what they want was a plus. Same goes for Ninja Theory, they made a budget game because they couldn't divert all the funds to make such a game while they were making Bleeding Edge.
Insomniac has been independent for the longest time, their most successful IP was with Sony. And it was second to Ratchet and Clank on PS4. It made sense for them to keep making the games they want to have a big publisher who can support them for anything they make including VR.
A lot of us do, me too :)This, unfortunately, is a bad habit of mine, I call all reconstruction checkerboarding lol.
But yeah, I believe image reconstruction is ultimately the way to go with next-gen.
I was under the impression it was general knowledge it was MLBs call, not Sony. Surprised there's any doubt on this forum.
Like FIFA, the license holder has FAR MORE power than a studio or platform holder. If MLB want it multi-platform, they get it.
EA would have been sniffing around the license and Sony would have basically just done what they were told with this one.
You call 6 hours a nap? How much you sleep at night????A 6 hour nap and only 5 pages have passed? Must be a chill day for news and leaks
Yeah I think TI is way better than CB, as used in Spider-Man, Ratchet and SotC Remake.This, unfortunately, is a bad habit of mine, I call all reconstruction checkerboarding lol.
But yeah, I believe image reconstruction is ultimately the way to go with next-gen.
The strange thing is if it was GDDR6 and nothing to shout from the rooftops about then why haven't Sony come out and said it? Microsoft have and it's kind of expected that GDDR6 would be the natural progression for next gen consoles anyway, which keeps me hoping that it will be something like HBM, given that Sony have placed and emphasis on load speed etc maybe this is their secret sauce?I'm always a fan of new and better stuff but like most new things just coming out of R&D/ the 'Tomorrows World' phase, you can add at least 2-3 years before it is in reasonably priced consumer products like a console (if it makes sense at all).
I must admit though that the complete silence/secrecy about the PS5 RAM setup has me intrigued. So when it turns out to be 'regular' GDDR6 I'll be a little disappointed.
I have the sleep schedule of a degenerate, gonna be even worse when the PS meeting happens lol.
2k was the one who had the exclusive 3rd party license, but that ended more than 6-7 years ago. If MVP baseball was coming back, it would have happened a long time ago.This is off topic but EA was free to sniff around the license all they wanted for years and did nothing with it. What leverage does MLB have on sony when it was never a exclusive license?
It seems I only nap and never sleep!
The strange thing is if it was GDDR6 and nothing to shout from the rooftops about then why haven't Sony come out and said it? Microsoft have and it's kind of expected that GDDR6 would be the natural progression for next gen consoles anyway, which keeps me hoping that it will be something like HBM, given that Sony have placed and emphasis on load speed etc maybe this is their secret sauce?
👀It isn't that Sony haven't mentioned it that surprises me. It is that no insider has dared touch on it that gives me pause...
Yes, that's true, All temporal algorithms are better at higher frame-rates. Temporal algorithms assume that the previous frame is pretty similar to the current frame so they can use the previous frame data in order to enrich the new frame with new pixel information. The higher the frame-rate, the smaller the interval between frames, which means smaller differences between consecutive frames, resulting in fewer artifacts and higher image quality.
That's why I assume developers will rather do reconstructed 4K at 60FPS over native 4K at 30FPS, especially with that new CPU.
Exactly. It's odd seeing people act like MLB was willing to pull the license from a well recieved sports game and risk having no MLB game on the market. Whatever the deal was, it made sense for Sony, so it moved forward.2k was the one who had the exclusive 3rd party license, but that ended more than 6-7 years ago. If MVP baseball was coming back, it would have happened a long time ago.
It's possible that the memory setup isn't known by many outside of the main architect team. Much like how the 8GB upgrade last time around was hidden until the last minute.It isn't that Sony haven't mentioned it that surprises me. It is that no insider has dared touch on it that gives me pause...
PS6 speculation next gen OT will be fun with arguing "will it have HBM3 or ReRAM?!?" ;)I'm always a fan of new and better stuff but like most new things just coming out of R&D/ the 'Tomorrows World' phase, you can add at least 2-3 years before it is in reasonably priced consumer products like a console (if it makes sense at all).
I must admit though that the complete silence/secrecy about the PS5 RAM setup has me intrigued. So when it turns out to be 'regular' GDDR6 I'll be a little disappointed.
I'm just hoping for smaller day 1 patches since everybody has 100GB discs and no need to replicate data at the non-volatile level.There is another use for SSD we can imagine play multiples character in different cities in the next GTA for example some in vice city and other in San Andreas.
It's largely immaterial to the consumer. They've focused on features that are new and exciting. The memory is merely an enabler.It isn't that Sony haven't mentioned it that surprises me. It is that no insider has dared touch on it that gives me pause...
That is my absolute dream, for all games to aim for reconstructed 4K60 from the off, and for enhanced BC games to get reconstructed 4K120 (or an unlocked framerate that goes up to 120fps, with the option of a 60fps cap). Unfortunately, I'm not even remotely sure if it will happen, or if we'll get native 4K30 instead.
Hell, maybe we'll get reconstructed 4K30 + MEGA GRAPHICS (and more artifacts). Completely avoid any resolution/framerate increase from the Pro and put it all into moar bigger visuals.
I'm actually pretty confident that we will see a lot of reconstructed 4K @60 fps this coming generation. 60fps makes reconstruction look nicer and the new CPU just begs developers for that higher frame-rates. And that's before we factor in the advantages of 60fps for gameplay, lag and response time.That is my absolute dream, for all games to aim for reconstructed 4K60 from the off, and for enhanced BC games to get reconstructed 4K120 (or an unlocked framerate that goes up to 120fps, with the option of a 60fps cap). Unfortunately, I'm not even remotely sure if it will happen, or if we'll get native 4K30 instead.
Hell, maybe we'll get reconstructed 4K30 + MEGA GRAPHICS (and more artifacts). Completely avoid any resolution/framerate increase from the Pro and put it all into moar bigger visuals.
This is what we should be celebrating.This is an automatic placement of baked lighting probes using raytracing huge saving time for artists. No manual placement of lighting probes.
With games getting close to 100GB on current game assets, even after saving 20% of the install size because of no data duplication, I think we are going to see day-one patches getting even bigger. I mean, how much can you really cram into a 93GB BR disc when you have huge textures, 10 times more detailed models and asset diversity that comes with the new SSD streaming abilities?I'm just hoping for smaller day 1 patches since everybody has 100GB discs and no need to replicate data at the non-volatile level.
PS6 speculation next gen OT will be fun with arguing "will it have HBM3 or ReRAM?!?" ;)
I'm actually pretty confident that we will see a lot of reconstructed 4K 60fps this coming generation. 60fps makes reconstruction look nicer and the new CPU just begs developers for that higher frame-rates. And that's before we factor in the advantages of 60fps for gameplay, lag and response time.
Nah.HBM2 production started in Jan. 2016 ,4 years ago, and we are speculating if PS5 might have it in late 2020.Won't we be well past HBM3 by then? We could be on HBM5 or something.
I'm sure we will see anything and everything. This gen we got 720p, 900p and 1080p games, we got reconstructed 720p to 1080p games, we've got checkerboarding to 4K, we got 1440p, native 4K, half 4K reconstructed to 4K, half 1800p reconstructed to 1800p, etc. So yeah, to all of your option I say "yes", all of them will appear in games next generation :)That is all very logical and I agree that it would be best. But then I think about how hard the visuals could be pushed at reconstructed 4K30 and how the reconstruction artifacts could be well-hidden in bullshots and compressed youtube videos. They may very well decide that that would be the most easily-marketed form the game could take. Fingers crossed I'm being a worrywart.
As it stands I have a decent enough PC. Not a chance in hell I buy an SeX/SeS when I can play all its games day and date on my PC. I will buy a PS5, because for a majority of its exclusives that's the only way I can play them. That's also why I have a switch.
PS6 speculation next gen OT will be fun with arguing "will it have HBM3 or ReRAM?!?" ;)
It's possible that the memory setup isn't known by many outside of the main architect team. Much like how the 8GB upgrade last time around was hidden until the last minute.
It's largely immaterial to the consumer. They've focused on features that are new and exciting. The memory is merely an enabler.
The strange thing is if it was GDDR6 and nothing to shout from the rooftops about then why haven't Sony come out and said it? Microsoft have and it's kind of expected that GDDR6 would be the natural progression for next gen consoles anyway, which keeps me hoping that it will be something like HBM, given that Sony have placed and emphasis on load speed etc maybe this is their secret sauce?
And you guys are onto the same thing I am. Its expected, almost a requirement that next-gen consoles use GDDR6. Sony doesn't have to give an amount, but I see nothing wrong or special about them just coming out and saying "we use GDDR6".It isn't that Sony haven't mentioned it that surprises me. It is that no insider has dared touch on it that gives me pause...
But everyone at least knew that there was going to b GDDR5 last time around. The amount is what is not known. This time around, everyone pretty much expects at least GDDR6. MS has even announced that they are using it. What "type" of RAM you are using isn't something that would be hidden but instead, you choose to talk about a custom SSD type o PU and type of GPU.It's possible that the memory setup isn't known by many outside of the main architect team. Much like how the 8GB upgrade last time around was hidden until the last minute.
Who knows, it made little sense to hide that you had an additional 4GB of memory last time around as well.It makes little sense to me to omit stating in dev docs what type of RAM the system uses. Especially if it turns out to be GDDR6.