Sorry if this was posted, I couldn't check all previous pages:
The Bluepoint game can be cross-gen pretty easily considering whatever it is, it's based on a PS1, PS2 or a PS3 game so an old game with prettier graphics can easily run on both PS4 and PS5 with different graphics fidelity.I don't think the Bluepoint game will be cross-gen with how they talked about it in the last Wired article and i also expect that this game is one of the PS5 Only that Jason Schreier know about it.
Do you guys think next gen will be able to reach the graphical fidelity of the first minute of the 2011 FF Versus XIII trailer in real time:
Isn't Optane crazy expensive?
But hell blade 2 was in engine cutscene and not gameplay and it was running at 60% output of native 4k 30 FPS pixel wise .unless u r talking about cutscene vs cutscene
If he entire quote from Matt Booty might simply be a "I know we showed the xsx box but please still buy the current gen in 2020" PR
MS hardware is down more than PS but they still will want to sell some. Although they must assume X1X sales will fall off a cliff as those looking for power will hold off. Xb1S/SAD potential customers aren't xsx target anyway so maybe they just want to reassure them it's safe to buy (although buying in this late you should be buying for existing catalog not the hope you'll get 3 more years of brand new release)
lolMy #1 prediction for the Sony PS5 reveal event, Spider-man 2 trailer or demo that has a scene where Spider-man is reflected in a glass building using RT reflections :)
I also predict that at some point, they will use a puddle reflection close up just for shits and giggles after all that puddlegate thing.
Isn't it abit early for next Spider-Man tease? As for puddles , haha yea I can see insomniac doing it. It's up their alley these kinda humor 😂My #1 prediction for the Sony PS5 reveal event, Spider-man 2 trailer or demo that has a scene where Spider-man is reflected in a glass building using RT reflections :)
I also predict that at some point, they will use a puddle reflection close up just for shits and giggles after all that puddlegate thing.
I think Sony will use Spider-man as some kind of proof of concept for the SSD. It will only be a year plus in development, but it will probably be just a tech demo. Remember Dreams and Deepdown in the 2013 PS4 reveal? It's not like Sony is shy about showing games in early development :)Isn't it abit early for next Spider-Man tease? As for puddles , haha yea I can see insomniac doing it. It's up their alley these kinda humor 😂
My #1 prediction for the Sony PS5 reveal event, Spider-man 2 trailer or demo that has a scene where Spider-man is reflected in a glass building using RT reflections :)
I also predict that at some point, they will use a puddle reflection close up just for shits and giggles after all that puddlegate thing.
Highly doubt after the success of Spider-Man. Maybe a ratchet and clank but no resistance imo
So saying that all your games will run up and down in an interview about the new console and that two years from this November does actually mean perhaps not even a single years since the console might even release before middle of November....
That is a hot take if I have heard one that MS head of first party wants to deceive there customers so they can buy a Xbox one because that is what they want and not for them to save it for their next gen devices.
He's not talking about next gen. Read his actual quote in context and not how it was interpreted.How could you have a next gen exclusive before the launch, though? He's obviously talking about 2 years from the launch forward (also, why say 1-2y if it's only 1y? It will be more than 1year...)
The Bluepoint game can be cross-gen pretty easily considering whatever it is, it's based on a PS1, PS2 or a PS3 game so an old game with prettier graphics can easily run on both PS4 and PS5 with different graphics fidelity.
My #1 prediction for the Sony PS5 reveal event, Spider-man 2 trailer or demo that has a scene where Spider-man is reflected in a glass building using RT reflections :)
I also predict that at some point, they will use a puddle reflection close up just for shits and giggles after all that puddlegate thing.
The most recent one was assassin creed kingdom to be revealed at feb 12 on ps meeting . Might be BS though
Highly doubt after the success of Spider-Man. Maybe a ratchet and clank but no resistance imo
It is built around the 4k burst data capabilizies of storage, not raw bandwidth. Moving many tiny files very rapidly in parallel - something ssds can do and hdds cannot (look at the 4k result in crystal Mark benches)
This thread is way too focused on raw bandwidth and is not thinking at all about multithreaded i/o capabilizies of ssds.
SC runs best on Optane, something better than nvme
They have over 13.2 million reasons to make Spider-man 2 next :)
Could be, but considering SOTC was basically the PS3 port of SOTC running with new visuals on top, any upgrade which isn't of a graphical only nature will probably make it their most ambitious project yet. So I'm not really sure what it means, it's RE2 Remake like thing or just taking an existing game and improving the mechanics along with the graphical overhaul? I guess we will have to wait and see, hopefully, wait juts a few weeks :)What makes you think this is a simple reskin that can easily scale?
They've said that this is their most ambitious project yet. For all we know it could be a complete reimagining that was built from the ground up specifically for next gen?
Not saying it will be, but saying it can be cross-gen pretty easily without knowing the scope of the project isn't a sure thing either.
The demo starts with a puddle that reflects the New York city skylines at night with pristine accuracy. Suddenly, a swift force swings by and causes ripples in the water, disrupting the reflection. The camera pans up to show Spider-Man landing on a skyscraper in a black suit. A lightning strikes and his reflection in the skyscraper windows flashes to its iconic red for a few seconds. Spider-Man looks closer into his reflection and ponders, "What is this?". After a second, his confusion turns to excitement. "This feels good", he exclaims and he swings off the skyscraper. We get a title card along with a Fall 2021 release date. The crowd goes wildMy #1 prediction for the Sony PS5 reveal event, Spider-man 2 trailer or demo that has a scene where Spider-man is reflected in a glass building using RT reflections :)
I also predict that at some point, they will use a puddle reflection close up just for shits and giggles after all that puddlegate thing.
I thought ZhugeEx said that wasnt true (the Assassins part) nothing has been said about PS meeting.The most recent one was assassin creed kingdom to be revealed at feb 12 on ps meeting . Might be BS though
Yea the name is assassin creed kingdom and not ragnarok as he mentioned . But he didn't mention about the ps meeting partI thought ZhugeEx said that wasnt true (the Assassins part) nothing has been said about PS meeting.
he said one or two years. So a range. And yes - it wouldn't be surprising to hear MS talk about things in a way to try and minimise impact to current gen HW sales. Doesn't seem surprising to me?
The demo starts with a puddle that reflects the New York city skylines at night with pristine accuracy. Suddenly, a swift force swings by and causes ripples in the water, disrupting the reflection. The camera pans up to show Spider-Man landing on a skyscraper in a black suit. A lightning strikes and his reflection in the skyscraper windows flashes to its iconic red for a few seconds. Spider-Man looks closer into his reflection and ponders, "What is this?". After a second, his confusion turns to excitement. "This feels good", he exclaims and he swings off the skyscraper. We get a title card along with a Fall 2021 release date. The crowd goes wild
They have over 13.2 million reasons to make Spider-man 2 next :)
I'm also pretty sure the team is super excited to make another Spider-man now that they've nailed the mechanics and they've just got a powerful CPU, bigger memory pool and an SSD. I can't see this team working on anything but a new Spider-man. Maybe their other team is working on R&C or Resistance, but I'm 100% sure the Spider-man team is working a Spider-man game - sales, hype and new available tech all point to another Spider-man.
I'd like to see a complete remake of the Resistance Trilogy and a 4th game.
However, Spider-Man was such a huge hit it's almost guaranteed that they are working on the sequel next.
I don't know how you came to the conclusion that I implied Spider-Man won't happen. Read my next post.
It absolutely does. To refresh your memory, your argument was that "there's literally nothing preventing a crossgen developer from using the remaining computational power to ADD things that were impossible in the previous gen version." And your example of this being done was Forza Horizon 2.
But FH2 didn't have things added by a crossgen developer. The developer made a nextgen-only version, precisely so they could add things that were otherwise impossible. Then an entire other studio had to be paid to make a different game, under the same title, focusing solely on the existing gen. That's a clear and definitive counterexample to your claim that the result could be obtained by "a crossgen developer".
But we don't need evidence of any kind to say that the money COULD have gone to another nextgen project. The publisher's marketing plan, managerial whim, etc. are orthogonal factors.
Incorrect. An array of agents that take distribution of resources from a limited pool is the definition of zero sum. Or are you suggesting that Xbox has a literally infinite amount of money to spend?
I do take your point that endusers aren't really privy to these sorts of decisions, so you'll never hear such reapportioning given as reasoning behind customer purchase decisions. Nevertheless, whether we know about a platform's spending choices or not, they do exist, and they directly affect the audience's experience for good or ill.
The demo starts with a puddle that reflects the New York city skylines at night with pristine accuracy. Suddenly, a swift force swings by and causes ripples in the water, disrupting the reflection. The camera pans up to show Spider-Man landing on a skyscraper in a black suit. A lightning strikes and his reflection in the skyscraper windows flashes to its iconic red for a few seconds. Spider-Man looks closer into his reflection and ponders, "What is this?". After a second, his confusion turns to excitement. "This feels good", he exclaims and he swings off the skyscraper. We get a title card along with a Fall 2021 release date. The crowd goes wild
Unless it's more of a remake than a remaster and there's design decisions made that prevent that. Not likely, but not impossible either, afterall they said it's their most ambitious yet. I don't think it's simply a reskin, It'll be a showcase.The Bluepoint game can be cross-gen pretty easily considering whatever it is, it's based on a PS1, PS2 or a PS3 game so an old game with prettier graphics can easily run on both PS4 and PS5 with different graphics fidelity.
Definitely, it looks exactly like disguising a transition behind some pointless effect or sequence. that's what we want to see an end to... that would get old in no time.
It's not a counter example at all. MS delivered a cross gen game - The next gen version wasn't hampered by the old gen one.. The logistical path used to achieve this is their perogative. They took what assets, code, and design language could be shared between both versions, then branched development to suit the unique needs and capabilities of each platform. That's called making a good port. As a consumer, who cares if all the work is done in house or not? Playground hired the good help and got it done. Outsourcing port duty is common.It absolutely does. To refresh your memory, your argument was that "there's literally nothing preventing a crossgen developer from using the remaining computational power to ADD things that were impossible in the previous gen version." And your example of this being done was Forza Horizon 2.
But FH2 didn't have things added by a crossgen developer. The developer made a nextgen-only version, precisely so they could add things that were otherwise impossible. Then an entire other studio had to be paid to make a different game, under the same title, focusing solely on the existing gen. That's a clear and definitive counterexample to your claim that the result could be obtained by "a crossgen developer".
But we don't need evidence of any kind to say that the money COULD have gone to another nextgen project. The publisher's marketing plan, managerial whim, etc. are orthogonal factors.
Incorrect. An array of agents that take distribution of resources from a limited pool is the definition of zero sum. Or are you suggesting that Xbox has a literally infinite amount of money to spend?
I do take your point that endusers aren't really privy to these sorts of decisions, so you'll never hear such reapportioning given as reasoning behind customer purchase decisions. Nevertheless, whether we know about a platform's spending choices or not, they do exist, and they directly affect the audience's experience for good or ill.
Sony is expected to do Taipei Game Show -and- the PlayStation 5 reveal in February? Sounds like a tall order.
Maybe a nice tech demo showcasing destruction physics simulation, etc. running on the CPU will be amazing. Sony doesn't shy away from showcasing tech demos. Remember Mark Cerny showed Havok's million objects physics simulation to show what the PS4's GPU is capable of or the Unreal Elemental tech demo with GPU accelerated particle systems at PS Meeting 2013. Exciting times ahead.I'm still trying to think about what they will use to show off the CPU, maybe KZ or Horizon?
KZ2 had a pretty high emphasis on destruction, maybe we will get a KZ game with loads of gameplay-related destruction.Maybe a nice tech demo showcasing destruction physics simulation, etc. running on the CPU will be amazing. Sony doesn't shy away from showcasing tech demos. Remember Mark Cerny showed Havok's million objects physics simulation to show what the PS4's GPU is capable of or the Unreal Elemental tech demo with GPU accelerated particle systems at PS Meeting 2013. Exciting times ahead.
They can just re-run the famous KZ2 trailer, saying "this time for sure".KZ2 had a pretty high emphasis on destruction, maybe we will get a KZ game with loads of gameplay-related destruction.
Is this level of in game fidelity something to be expected with next gen?
I dont think it will match that, but i imagine it will get close with some tricks.
Thanks. I didn't know the exact specifics of how that worked. Makes me want ReRAM in the PS5 even more, unlikely as it may be.
Also, I promise I know there's more to SSDs than just raw bandwidth. In a post right above I mentioned the removal of seek times, though in that case I was thinking about how it can remove the need for data duplication as stated by Cerny in the second Wired article - is it also responsible for the rapid tiny-file transfer that you're talking about, or is that caused by some other benefit of the flash memory?
They have a number of posts and interviews about it scattered out over the years of behind the scenes coverage of the game, but I am also (writing it here on ResetERA first) going to be some dedicated Star Citizen coverage soon where I will have interviews regarding this stuf. I hope you guys like it.Do you have any guess (or knowledge) about whether this is just how they happened to build their tech, or is it something inherent in the processing they're doing? How likely is it that different games--which don't have the same requirements for physics, persistence, etc.--would require the same sort of burst access, to do other technical tasks?
The Bluepoint game can be cross-gen pretty easily considering whatever it is, it's based on a PS1, PS2 or a PS3 game so an old game with prettier graphics can easily run on both PS4 and PS5 with different graphics fidelity.
Remember Mark Cerny showed Havok's million objects physics simulation to show what the PS4's GPU is capable of
Apologies but cross posting from the Xbox Booty thread as it's relevant for both platforms
there are multiple phases/stages depending where you are in development, and how risk averse you are - third parties likely to want to maintain previous customers for as longs as is financially viable, first parties will be more willing to move on to push the new platform uptake
- you're nearly done with your current gen game. Release it and BC will ensure new console owners can play it.
- you're in the middle of development for previous console. Continue to release, if You have devkits in time consider updating for new console to get new Console owners to buy in. If not, they can play via BC
- older gen is still big. develop one engine, focus on new console and scale down the settings for older console. Release two versions of game
- older gen still viable but your new design is ambitious. Develop for new console, consider contracting a separate company to deveomanport for older consoles
- older gen is losing activity. Develop new franchises for new consoles, contract out/reskin older versions of yearly sports franchises while costs still allow a reasonable return on investment
- older gen no longer active - stop publishing on previous gen.
Is this level of in game fidelity something to be expected with next gen?