Spoiler first. You have to keep your hits max two, three if you 100% know you can get them in unless stunned him. Use hooks as many times as you can on the boss, and most of the time try and hit him from the left side.Any tips for the "spoiler boss" fight apart from the fully upgraded finger tool that stuns him? It's good but mostly for the 3rd phase. Got problems getting that far :)
Music was a bit of a mixed bag. Has some really great tracks but nothing immediately memorable.
I've died against Lady Butterfly about 25 times at this point.
I have the first section of her fight down pat but God damn, I'm struggling with her in the second half. Any tips on this one?
I'm fairly certain it rises over time although the actual level you're at doesn't seem(?) to be tracked anywhere. Probably because they don't want players to get bogged down with the thought of stats.Can somebody just tell me btw, with countless hours in the game there is one thing I always forget to check.
The experience points.
Do the amount of XP needed rise for every Skill Point you earn? Or is it from everyone you use?
Each time you earn a skill, the cap goes higherCan somebody just tell me btw, with countless hours in the game there is one thing I always forget to check.
The experience points.
Do the amount of XP needed rise for every Skill Point you earn? Or is it from everyone you use?
I've died against Lady Butterfly about 25 times at this point.
I have the first section of her fight down pat but God damn, I'm struggling with her in the second half. Any tips on this one?
Should I stock up onpeas?
What exactly hits? The light attacks?yeah that's what i have been doing. i managed to get her to the second phase once, but i'm still getting hit somehow doing this method. i must be doing something wrong. this sucks lol
I did a bunch, yes. Regardless, I'm one of those people who's having a bit of an adjustment period getting one from the old Souls dodge/roll style gameplay.
What? I beat the game and orange spark definitely means deflect (perfect parry). If you time your block against an attack and orange sparks shoot out, then you've deflected them and it's time to go on the offensive. If the enemy times their block against an attack of yours and orange sparks shoot out, then they've deflected you and they will now go on the offensive, meaning you have to go back on the defensive.One thing to note: the HUGE orange spark combined with a resonant "KWONNNNG" sound is not the sign of a good parry. That's the game warning you that the enemy is about to counter you and asking you to be on guard.
I've died against Lady Butterfly about 25 times at this point.
I have the first section of her fight down pat but God damn, I'm struggling with her in the second half. Any tips on this one?
Should I stock up onpeas?
That chant grinds at my sanity by the time I'm nearing the end of that area.Anyone else purposefully alert the monks at Senpou just you can hear that weird low chant. Because I do that a lot.
What? I beat the game and orange spark definitely means deflect (perfect parry). If you time your block against an attack and orange sparks shoot out, then you've deflected them and it's time to go on the offensive. If the enemy times their block against an attack of yours and orange sparks shoot out, then they've deflected you and they will now go on the offensive, meaning you have to go back on the defensive.
Slowly chipping away at this. Came across two new roadblocks in Lady Butterfly and theGenichiro Ashina
For LB, I can reach her 2nd phase somewhat consistently but I just fall apart with some of her attacks in that phase. I might resort to the cheese method if I can take her down in a few more tries.
I don't even know what to do about GA though, I can deathblow him once but around that point I'm out of gourds. Are there any skills that are helpful against him?
Some perfect parries get pushed back as well as losing some posture. Even if the attack was an unblockable.Right. Orange sparks mean parry. But when you strike back and you see a huge orange spark and the "KLONG" noise, that means YOU got parried back.
Right. My b just misunderstood what you were saying.Right. Orange sparks mean parry. But when you strike back and you see a huge orange spark and the "KLONG" noise, that means YOU got parried back.
Here's how to deal with those guys. This applies to any enemies that jump. I don't think I've seen that ability mentioned much here. It's so good.
That chant grinds at my sanity by the time I'm nearing the end of that area.
Just about everything. it works about 75 percent of the time, but she's still breaking out of the lock. it's gotta be my timing. i've gotten her to phase two twice now and once i get there, she just combos the fuck out of me and it's gg
Here's how to deal with those guys. This applies to any enemies that jump. I don't think I've seen that ability mentioned much here. It's so good.
Here's how to deal with those guys. This applies to any enemies that jump. I don't think I've seen that ability mentioned much here. It's so good.
Nightjar spamming is definitely a cheese for that fight though. Stunlocking a boss with a single attack is definitely outside of how From would have imagined people would beat the boss.
Not saying not to do it though. Just, you miss out on some of the fight by doing that.
Do you care about trophies? Using that will make it much harder to obtain all skills. I'm on playthrough 4 and i haven't got that trophy yetSo what you're saying isIf I want to cheese my first playthrough with the mask, I better start stocking up on skill points now
No.I am at M-village & S-Valley and I still have yet to see the Corrupted Monk, did I missed it? It's not in Senpou despite it looking a lot like a Senpou boss.
I am at M-village & S-Valley and I still have yet to see the Corrupted Monk, did I missed it?.
Now you got me doing it, smh😂 I can't get enough of it, I'm walking around my house "da ba ba ba maaaaaa maaaa maaaaa" when I'm not playing.
It's at the end of Mibu Village.I am at M-village & S-Valley and I still have yet to see the Corrupted Monk, did I missed it? It's not in Senpou despite it looking a lot like a Senpou boss.
I get ya. If you do time it right, it should work about 95% of the time. Asap your dodge attack hits, immediately pretty dodge again. So think of it like, just as you land your hit, even if blocked, dodge straight away and attack. Should get her in a loop. Good luckJust about everything. it works about 75 percent of the time, but she's still breaking out of the lock. it's gotta be my timing. i've gotten her to phase two twice now and once i get there, she just combos the fuck out of me and it's gg
Here's how to deal with those guys. This applies to any enemies that jump. I don't think I've seen that ability mentioned much here. It's so good.
The pre-release footage sure made it seem that way. I too spent the entire time in Senpou waiting for him to show up.Wow, isn't it supposed to be a very early boss? I guess not.
What!? Well that's surprising.
If you're really having trouble, there is a way to cheese it. I'd really recommend that on NG+ onward. It's satisfying once you beat the final boss proper
I've never managed to do the anti-air attack. Never even seen the prompt. How does it work?
So how many hours you reckon I have left?
I've just killed the crying girl in that creepy village where nothing dies, as well as the Corrupted Monk.
I've never managed to do the anti-air attack. Never even seen the prompt. How does it work?
Fill up about half of their posture meter and then just meet the enemy in mid air. You'll briefly see the red circle letting you know the enemy is ready for the death blow.
It should work. The axe is definitely the prosthetic for them.what's the strat with dealing with the little dudes with wooden hats? Been using the axe but it doesn't work that well?
Is your axe upgraded?what's the strat with dealing with the little dudes with wooden hats? Been using the axe but it doesn't work that well?
Here's how to deal with those guys. This applies to any enemies that jump. I don't think I've seen that ability mentioned much here. It's so good.
Fill up about half of their posture meter and then just meet the enemy in mid air. You'll briefly see the red circle letting you know the enemy is ready for the death blow.
You simply have to be in the air at the same time as the enemy, it's a OHKO basically if you pull that off no matter what their health or posture is. Easiest enemy to practice it on are those black roosters. If you block them a few times, they eventually jump in the air and stay there for a second or two, really easy to time.
Jumps in general are quite samurai flick-ish in that they're ever so slightly slo-mo-ish to allow for that reaction time.
Oh wait, is it related to posture damage? I thought it was whenever really? Nevermind what I said above if so TyrantGuardian