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Sony PlayStation: First Party Studios |OT4| Because we're skipping 3

Dec 4, 2018
445
The Last of Us 2 is in its final stages of development, says game's Co-Director


https://www.gamesradar.com/the-last...stages-of-development-says-games-co-director/
What an awful headline. It's based off that job tweet that was posted on here a few days ago with the term "closing out". Lol, they basically admit their headline is BS later on

We could be talking several months before those new employees are actually able to help "close out" development, a process which – in itself – has a infamously flexible timeline.

In short; yes, it's great that the studio is finishing up its development with The Last of Us 2, but that doesn't mean we can expect to see the sequel launching before Christmas.
 
Oct 25, 2017
1,255
Didn't the devs visited PlayStation HQ a few weeks or months ago? Also, I know that Firewall Zero Hour is multiplayer game through and through, but I wonder if they could work on a solo mission mode or co-op campaign mode.
I‘d love a single player campaign, game looks so good, but MP only is a no go for me alas.
 
Nov 8, 2017
715
last stage...you mean the hardest part where everything doesn't work until it works......overtime will happen, just hope PS make it worth it for people at ND.....
 
Nov 13, 2017
663
Seeing how Nintendo is doing a direct for just Super Mario Maker 2 tomorrow, why can't Sony utilize State of Play just for TLOU2 or DS?

If TLOU2 is at all in the realms of possibility to release in 2019, one 10-15 minute SOP dedicated to it, with behind the scenes looks, some gameplay and (if releasing for sure this year) with a Fall 2019 or Winter 2019 at the end of it would be great. Especially around E3 week, which would help stabilize the boat at least for the fans wanting something from Sony around E3 without actually being there.
 
Nov 2, 2017
10,887
Seeing how Nintendo is doing a direct for just Super Mario Maker 2 tomorrow, why can't Sony utilize State of Play just for TLOU2 or DS?

If TLOU2 is at all in the realms of possibility to release in 2019, one 10-15 minute SOP dedicated to it, with behind the scenes looks, some gameplay and (if releasing for sure this year) with a Fall 2019 or Winter 2019 at the end of it would be great. Especially around E3 week, which would help stabilize the boat at least for the fans wanting something from Sony around E3 without actually being there.
Because it isn’t coming this year.
 
Dec 9, 2018
352
I don't believe in "for the art of the work and the joy of players to crunch".....I hope PS offers better material rewards.....(I know nothing just hope for it)
I mean I think Sony treats their developers well. They certainly give them complete autonomy and give them a lot of support, both technical and creative. As far as game pubs go, SIE seems to be a great place to develop for.
 
Oct 25, 2017
1,473
I don't believe in "for the art of the work and the joy of players to crunch".....I hope PS offers better material rewards.....(I know nothing just hope for it)
Yup, it's shit. How can they keep thinking rationally while working 14-hour days? I just don't believe they can be fully productive all that time since game development needs a lot of thought process.
 
Nov 8, 2017
715
Yup, it's shit. How can they keep thinking rationally while working 14-hour days? I just don't believe they can be fully productive all that time since game development needs a lot of thought process.
In my head, not in the field, I can justify that they just do this every two years for six months, and they are guaranteed not being fired for a 5 to 10 years, and paid well for overtime, all those sorts of things (I know none of those).
A 10% finished game is as bad as a 90% finished game in my opinion..... the last stage is kinda inevitably overtime intense......
 
Nov 2, 2017
10,887
Is Sony forcing them or it’s just a ND thing? Sony have been giving their studios a lot of time and I can’t imagine them demanding a 2019 release for TLoU from ND.
 
Oct 27, 2017
1,962
Colorado
Is Sony forcing them or it’s just a ND thing? Sony have been giving their studios a lot of time and I can’t imagine them demanding a 2019 release for TLoU from ND.
Ya ND is definitely a studio Sony would be wise to let them take as much time as needed. And I think that’s exactly what they’re doing. If anyone’s pushing for 2019, it’s ND.
 
Oct 29, 2017
341
Is Sony forcing them or it’s just a ND thing? Sony have been giving their studios a lot of time and I can’t imagine them demanding a 2019 release for TLoU from ND.
We've known crunching is a big part of Naughty Dog culture for a long time, basically their logic has been "you don't make game of the year candidates without crunch". Really sad that its still the case honestly and a bit disappointed in Druckmann still allowing it to occur now he's vice president of ND.
 
Jan 28, 2018
4,271
Is Sony forcing them or it’s just a ND thing? Sony have been giving their studios a lot of time and I can’t imagine them demanding a 2019 release for TLoU from ND.
Don't think they are forced.
Take Warner Bros Games studios as example, Warner Bros Montreal has a no-crunch policy and Rocksteady cares about employees health but at the same time there's NRS and their recent crunch stories. Naughty Dog's crunch is, sadly, a normal and accepted thing but to be the top in the industry the crunch is somehow needed, all the top tier studios right now have a crunch history, see Rockstar, CDPR, Santa Monica and ND.

They gave/giving Sp, Bend,Mm,pixel opus hella time. I don’t see why and would be Nd different
It's studio culture, Sony gave time to Santa Monica as well for God of War but they crunched too.
 
Oct 11, 2018
16
Not defending crunch by any mean, but at least it seems that ND/Sony and others compensate.
It is not the solution and something big has to change in the industry to avoid it unfortunately.




 
Oct 27, 2017
1,875
This is really good. His talk about the problems of having to load the files straight from the HDD made me think that they must have been one of the great advocates for the need for an SSD on PS5.
It's crazy the trickery that needs to go on to make the whole thing work. The amount of assets that need to be loaded up and the limitations they face in trying to unload everything and display on screen. It's witchcraft.
 
Oct 31, 2017
987
Yup, it's shit. How can they keep thinking rationally while working 14-hour days? I just don't believe they can be fully productive all that time since game development needs a lot of thought process.
I used to work 14-16 hours a day, for 5-6 months every year. Some jobs you have to crunch, even if is not a mandatory thing.
 
Jun 21, 2018
158
I just think, as a producer, there's a perverse incentive to allow crunch.

If it was legally mandated to pay all hours over 8 in a day at 1.5x their salary converted into wages, I wonder how many studios would suddenly find other ways of scheduling projects to not require crunch and quietly drop how it's an artistically necessary part of development.

If it's so necessary, IMHO, pay for it. Directly. None of these indirect shell games with bonuses (or time off in fallow periods).