Yes, and it's the right decisionI dont think the pokemon games supported back ups properly on 3ds either.
Thats on Gamefreak right?
Trade a Pokémon away. Reset your save. Pokémon cloned.
They'd never allow that
Yes, and it's the right decisionI dont think the pokemon games supported back ups properly on 3ds either.
Thats on Gamefreak right?
Yes, specially because alternative solutions like Pokémon Bank exist. This is literally the only way.
Dark Souls is interesting.
It says it doesn't support cloud saves on Steam too, but it apparently does.
Well yes. They are two unrelated services by two different companies. (though we don't know how it will work on SwitchSo to be able to play Pokémon online and backup my mons I need two paid subscriptions? For one game?
Yes, and it's the right decision
Trade a Pokémon away. Reset your save. Pokémon cloned.
They'd never allow that
You can trade Pokémon locally, offline. That's a big part of Pokémon.how about a better solution that is saves are on servers only? not only your save will be always safe, it will also prevent people from hacking their own saves or doing the duplication thing because it is always loaded from the server and saved there.
there is 0 reasons they are not doing this and it is stupid.
That's not the type of cheating that is relevant on the Switch. Nvidia's fuckup blew the system wide open and allows for tons of significant cheating that can effect competitive games like Splatoon and Pokemon, which doesn't exist on the other systems which are much harder to hack. It isn't a major reason why this bs ought to be defended but the situation is very different from other systems. Saying that it isn't a problem at all isn't gelpfhe to anyoneFYI for all the posters in this thread who think that cloud saves would compromise the integrity of a game like Pokemon. The way it works on ps4 and xbone is that saves are typically locked to a user. Meaning that most games won't support it if I copied my save to anyone's account other than mine.
There is no mass cheating or exploits caused by having saves that can be backed up. That's a bullshit argument and a lot of people on this thread should be ashamed of defending anti-consumer practices under the guise that those practices are there to protect Pokemon (LOL)
how about a better solution that is saves are on servers only? not only your save will be always safe, it will also prevent people from hacking their own saves or doing the duplication thing because it is always loaded from the server and saved there.
there is 0 reasons they are not doing this and it is stupid.
how about a better solution that is saves are on servers only? not only your save will be always safe, it will also prevent people from hacking their own saves or doing the duplication thing because it is always loaded from the server and saved there.
there is 0 reasons they are not doing this and it is stupid.
They're locked to an account, so as long as you sign in with your account you can resume the save on any machine where you're signed in. If you go offline and never manually reload the save, you can just savescum repeatedly by reloading your cloud save, going offline, then deleting your save if you don't get the result you want.FYI for all the posters in this thread who think that cloud saves would compromise the integrity of a game like Pokemon. The way it works on ps4 and xbone is that saves are typically locked to a user. Meaning that most games won't support it if I copied my save to anyone's account other than mine.
how about a better solution that is saves are on servers only? not only your save will be always safe, it will also prevent people from hacking their own saves or doing the duplication thing because it is always loaded from the server and saved there.
there is 0 reasons they are not doing this and it is stupid.
FYI for all the posters in this thread who think that cloud saves would compromise the integrity of a game like Pokemon. The way it works on ps4 and xbone is that saves are typically locked to a user. Meaning that most games won't support it if I copied my save to anyone's account other than mine.
There is no mass cheating or exploits caused by having saves that can be backed up. That's a bullshit argument and a lot of people on this thread should be ashamed of defending anti-consumer practices under the guise that those practices are there to protect Pokemon (LOL)
I was expecting Nintendo to do this with some of their games, but... EA? Bamco? Does Switch have a huge vulnerability that other consoles don't? I mean, it's already hacked, but I'd figure the other consoles are as well?
Yes, specially because alternative solutions like Pokémon Bank exist. This is literally the only way.
You know what's worse? Eventually hackers will fuck things up and get a leg up, while normal consumers will stay with an inferior product because "we must protect against hackers!".
That sure worked out well so far (no browser, we must keep hackers out!, etc)
i love the expression butt-blastedNot even the biggest fanboy should be defending this trash service. I have over 500 hours on Splatoon 2, and have several friends who have well over a thousand hours on it, I would be absolutely butt-blasted if i lost all that progress.
So, essentially turning it into an online-required game to save/load? That's definitely not gonna be received well at all.
1. I have a nice shiny Pokémon on my gameNo, the solution would be to sync your save with cloud as soon as you boot the game and connect online. This problem has been solved elsewhere a long time ago. This is beyond embarrassing especially for an online centered game like Splatoon 2.
Yes, and it's the right decision
Trade a Pokémon away. Reset your save. Pokémon cloned.
They'd never allow that
I mean I sort of get it, considering cloud saves could promote scumming behavior for online games. On the other hand there should be some sort of server-side thing that saves your ranking and items regardless. If they got that existing as a thing by then, they should announce that.Not even the biggest fanboy should be defending this trash service. I have over 500 hours on Splatoon 2, and have several friends who have well over a thousand hours on it, I would be absolutely butt-blasted if i lost all that progress.
Did you play a pokemon game before?FYI for all the posters in this thread who think that cloud saves would compromise the integrity of a game like Pokemon. The way it works on ps4 and xbone is that saves are typically locked to a user. Meaning that most games won't support it if I copied my save to anyone's account other than mine.
There is no mass cheating or exploits caused by having saves that can be backed up. That's a bullshit argument and a lot of people on this thread should be ashamed of defending anti-consumer practices under the guise that those practices are there to protect Pokemon (LOL)
Pokémon already autosaves when trading. Remember you can trade locally, offline.
but how can you cheat if its cloud saves only? (as far as we know)It's probably to prevent cheating. Expect the Pokemon games to do the same....
How do that fix the problem if you have a backup save in the first place? If you mean auto save to the cloud, then you can't trade locally anymore.
Or just flag for an auto save when a trade happens...? Or only allow trading when connected online.
Pokémon already autosaves when trading. Remember you can trade locally, offline.
So why do you think the other consoles don't have this problem?Because as I said, there are Steam games that don't have cloud saves. For seemingly no apparent reason. That leads me to believe it's a pub or dev choice.
How do that fix the problem if you have a backup save in the first place? If you mean auto save to the cloud, then you can't trade locally anymore.
Already does this. Just delete the save, download back-up. Grats you cloned everything you traded.
1. I have a nice shiny Pokémon on my game
2. I trade it locally to my second Switch, while both are offline
3. I delete the save from the first Switch before it connects online
4. I restore my Pokémon backup
5. I now have 2 nice shiny Pokémon
So yeah, that still doesn't work.
So why do you think the other consoles don't have this problem?
In a world where Nintendo manages to track so much player data, how hard would it be to detect cheating with backups? They send your a warning and block your match access if you disconnect too many times in a row. They could simply limit backup usage to once every 24 hours. Problem solved.Happened all the time in Splatoon 1. Make a backup that you can go back to so you can try indefinitely when rolling for gear abilities, or go back to constantly save scum your way up in ranked so that your losses don't count.
Trying to do that in Splatoon 2 would cause a lot of weird consequences now that I think about it, because Nintendo keeps up with a ton of stats for each player online. It's how they track the top rankings for players in Splatfest and X rank.
Then you absolute know what would happen if they allowed save backupsI've played 6 actually. And I find it hilarious that so many people think Pokemon is in this unique position in the industry. The lengths people go to defend Nintendo is laughable.
This reminds me of Sony apologists in any crossplay threads.
Stop supporting bad business practices because you generally like the games that a company makes. Capitalism makes people so eager to defend their favorite company. It's baddddddddd
Remove local trading, only let local trades be confirmed once hooked back up to online service, only allow local trading through the phone app, etc. Lots of ways to deal with this problem.
See above.
In a world where Nintendo manages to track so much player data, how hard would it be to detect cheating with backups? They send your a warning and block your match access if you disconnect too many times in a row.
This is absolute bullshit. Backup saves is literally the only value I see from Nintendo Online. I could give two fucking shits about some old fucking game I first played when I was 6. The VC could burn in hell for all I care.
What I care about is the 200hr I put in Splatoon 2, which I will apparently be one unlucky break away from losing.
Yup. It's gonna suck if I manage to lose my ~150 hours of save data because they're seemingly being incompetent as usual.WTF why?
Splatoon 2 is my most precious save. I don't understand how by restoring an older backup you could cheat; you can only lose.