It is when you consider that score inflation has gotten to the point where a 7/10 is considered "bad".
It is when you consider that score inflation has gotten to the point where a 7/10 is considered "bad".
Nowadays, with that IP involved? Everything under 80 is a critical failure.
GamesRadar - 4 stars
The story sucks and is only 4-5 hours long and the multiplayer's progression system is a convoluted mess. Yet it gets 4 out of 5 stars?
After 2015 and the beta I knew I wouldn't bother with the mp, but not even being worth a rent for a sp play through is the stinger.I will be absolutely shocked if EA Motive exists after this game. The campaign is beyond atrocious.
PROS
CONS
- It looks and feels like Star Wars
- Multiplayer is brilliant
- Starfighter sections are thrilling
- Story is short and bland, like Hayden Christensen's career
- Confusing progression in multiplayer
- Hero characters are duff in the campaign
A very strong multiplayer offering tarnished by overly complicated character progression, and a lavish, beautiful story campaign lacking in substance or subtlety.
GamesRadar - 4 stars
The story sucks and is only 4-5 hours long and the multiplayer's progression system is a convoluted mess. Yet it gets 4 out of 5 stars?
A reminder at how little time they had to make it tho. (._. )I will be absolutely shocked if EA Motive exists after this game. The campaign is beyond atrocious.
True, but for a AAA game of this scope and with this marketing budget and Star Wars, 6s and 7s is as low as it can realistically get from most outlets.
GamesRadar - 4 stars
The story sucks and is only 4-5 hours long and the multiplayer's progression system is a convoluted mess. Yet it gets 4 out of 5 stars?
GamesRadar - 4 stars
The story sucks and is only 4-5 hours long and the multiplayer's progression system is a convoluted mess. Yet it gets 4 out of 5 stars?
GamesRadar said:
Gamespot (Review in Progress) - 6/10
"The biggest problem with this system is that it's never clearly explained. While you'll eventually come to understand how credits, crystals, and crafting components are used, you'll still have to reconcile the fact that the time you invest in the game won't always be rewarded with progress, or at least in the way you want.
In this way, Battlefront II plants itself in the same territory as free-to-play games, with much of its content and characters tucked away behind progression walls and randomized loot crates. This is an especially disappointing reality for a full-priced release. Above all, it ends up doing a disservice to the core gameplay, which can still provide solid moments of enjoyment despite the looming presence of its progression systems. Many of these issues related to the meta-game fall by the wayside when you're in the thick of battle, as you're taking part in the massive struggle throughout the many locales in the Star Wars universe."
Production value™.
This is everything wrong with AAA and its receptions. Reviewers and fans would easily dismiss the cons of these games because the production value is there. It's AAA.
The funny thing is it already got a pass in 2015 bc of it, you would think DICE sound and visuals wouldn't be enough to overcome the negatives of a sequel, but you'd be wrong.Get used to it. The Star Wars paint will make up for most of this game's issues. Lackluster campaign? Messy multiplayer? Who cares when I'm IMMERSED IN MUH STAR WARS.
Take most reviews with that context in mind.
They fucked up the campaign. Jesus Christ, it can't be that hard. The first 3 missions in the trial were boring to me already
Jesus wept, how apologetic. Of course it's fucking cynical. The game balance and progression is deliberately compromised by needless P2W mechanics, in a $60 game no less.Eurogamer said:Cynical? Perhaps, though I think it's more about wrongheadedness and poorly thought through design...
Lol reads like something RLM would've said.
Star Wars Battlefront 2 is a great game spoiled by a terrible business model. DICE and EA are going to be under a huge amount of pressure not just to tweak, but completely overhaul the metagame or face an even bigger fan backlash than they have already.
Maybe they thought the positive vibes from reducing hero cost would net them higher scores
Well at least Battlefront team (if they have different teams inside of DICE?). Battlefield 1 reviewed very well last year and sold a ton so as a whole I would think they are fine.
The production value on these loot boxes is insane!! 4/5This is everything wrong with AAA and its receptions. Reviewers and fans would easily dismiss the cons of these games because the production value is there. It's AAA.
They fucked up the campaign. Jesus Christ, it can't be that hard. The first 3 missions in the trial were boring to me already