That's be cool
That's be cool
I was expecting this, but such low numbers in the strongest Xbox market in Europe and considering we are at the end of the generation (big install base) seems really bad.
Very bad reviews + low hype + Gamepass were likely to hurt physical sales anyway.
I think the "problem" with games like Crackdown and State of Decay reviews is that the games are relatively niche. They won't appeal to everyone in the same way that Horizon: Zero Dawn or Spider-Man can. Know the audience so to speak. It's like gritty, raw garage punk rock versus focus-grouped, mainstream pop, different standards.
I don't care for Persona and find it too repetitive and long, but for those fans it's one of the best in their categories. You can't review it the same way you do a more mainstream game. Not that this would make Crackdown a 9/10, but I think you get what I mean
I don't think that's entirely fair. You can't just hand wave away the fact that many games just don't appeal to every person. If you make someone who hates horror games review RE:2, they're going to hate it. They're not going to enjoy their time playing it, and every other problem will be magnified along with that. Does that mean the review is inherently invalid? Not necessarily, but you can't just say it's not a factor. I don't think there is systematic intentional MS bias in professional reviews, but I do think SOT and SOD are both games that the creators KNEW were never going to appeal to every person.That's not it. Both games have huge problems and they were addressed in reviews. That's it, nothing else. Just accept it
Crackdown AmericaCould a traversal-centered Captain America (or Daredevil) work? The original Mirror's Edge was never served well by its limited and forgettable use of guns. A game set in a complex and interconnected urban playground could be a perfect way to make a grounded game still fun. I think Cap's hand to hand combat could still be super fun. He could fit a stylish action template or something more grounded and punchy along the lines of Batman. As long as we're not saddling him with stamina mechanics, then yes, I think hand to hand combat could be lots of fun. My love for Sleeping Dogs lies not in the merely-decent gunplay, but in the fun of smooth and impactful melee.
What outlier? Forza 7 had issues, Halo 4 sucks and 5 has it's issues. Sea of Thieves had a lot of problems in it's launch. Those are first party.
The idea that GP is less important than the rest makes 0 sense.
Taste absolutely plays a factor. If you like a genre, you're more likely to enjoy yourself and look past flaws. If you don't, the flaws will be magnified and exasperated. Also if Doom, Cuphead, and Quantum Break showed anything, it's that reviewers suck at games.Gamepass boosts sales
That's not it. Both games have huge problems and they were addressed in reviews. That's it, nothing else. Just accept it
While this is true Mass Effect, Lost Odyssey, Quantum Break, Alan Wake and others were global publishing as well and they were all big expensive projects at the time, on par with the best AAAs from any publisher.1 game doesn't outweigh all of the other ventures from Global publishing. It's an outlier
Crackdown 3, state of decay 2( I expect the next one to be bigger and more polished) super luckys tale recore etc. they all are confined by the budget and had they been internally developed would've been a different story
3 of them just so happened to see me play it, what's a bit concerning is they originally thought they could get it on Playstation (which they did have but more as a netflix/hulu machine)....were they like preppers or something?
Im kidding of course but I don't see why you'd even have heard of SoD if you aren't really a gamer otherwise.
What's the difference between cult and niche in this instance? Of the casual, borderline non-gamers I know, most of them are more familiar with State of Decay than they are Gears of War.Interesting how popular a game can be, yet you never hear much about it on gaming forums. SoD isn't extremely niche or anything, but not quite mainstream yet. Cult status, maybe?
Thats definately not the norm. I have never met someone who is not a gamer who knows what State of Decay is.3 of them just so happened to see me play it, what's a bit concerning is they originally thought they could get it on Playstation (which they did have but more as a netflix/hulu machine).
What's the difference between cult and niche in this instance? Of the casual, borderline non-gamers I know, most of them are more familiar with State of Decay than they are Gears of War.
Popularity, I guess. A game can be trying to appeal to the general mainstream and not sell well or gain much traction, but maintain a dedicated, hardcore fandom. Sunset Overdrive and Alan Wake are examples. State of Decay sits in the middle with a hardcore fandom, and a genre that could be mainstream if better funded.3 of them just so happened to see me play it, what's a bit concerning is they originally thought they could get it on Playstation (which they did have but more as a netflix/hulu machine).
What's the difference between cult and niche in this instance? Of the casual, borderline non-gamers I know, most of them are more familiar with State of Decay than they are Gears of War.
They delivered exactly what people expected: a sequel to Crackdown 1.Time and money? Crackdown probably had plenty. It might just be that Sumo don't have the creative and technical talent to make the game that people expected. They already had plenty of time and likely ended up having a fair chunk of money, too. It's nothing against them but sometimes critically reviewing the situation leads to tough to swallow pills.
I think this is why Microsoft is collecting so many Sony Santa Monica developers for The Initiative. They've got serious recent pedigree. Enable them with the same amount of resources and in theory they could make a better product.
Interesting how popular a game can be, yet you never hear much about it on gaming forums. SoD isn't extremely niche or anything, but not quite mainstream yet. Cult status, maybe?
Nice! How'd that go? On a side note, CM Punk can suck a duck.
Moore County, North Carolina. Neat.
The initiative should be way past 18 developers. we already know about 10 - 12 high profile hires since June last year and Drew Murray said they were already hiring the core team members. There are definitely more devs we don't know about,A few updates on growth.
The rest is difficult to predict as they are either too connected to Microsoft directly (343, Turn10, Mojang, The Coalition) or the LinkedIn counter lists wrong people / misses obvious ones. As a general statement it's basically clear that all of their studios are growing as well as actively hiring.
- LinkedIn now lists 240 people for Rare Ltd. Their offices are getting pretty full. Still lots of open positions, too. Second project full steam ahead (actually it's the third project since they are helping on Battletoads)
- Undead Labs lists 70 people. They are opening a lot of positions currently. Seems like they are aiming to become a circa 100 staff studio.
- Ninja Theory has grown quite a bit since the acquisition, too, now listing 140 employees compared to circa 110 back in June. Still many open positions, too.
- Obsidian now lists 187, with lots of open positions still, clearly heading towards the 200 staff count.
- inXile so far about the same, they are now searching for new people though. We know they want to grow healthy by about 20% on selected positions.
- 343, Playground Games, The Coalition and Turn10 are all searching for a lot of people.
- Compulsion Games lists 7 more employees compared to June. They started their wider search for new people three weeks ago.
- The Initiative is growing healthy, now listing 18 staff with selected open positions. Core team is coming together.
So, I know it's probably just SOD3... but... what if their next project isn't just that (or the SOD MMO)? What else would you be interested in seeing Undead Labs produce instead/additionally? Their sim chops are well-established, but the gameplay loop could maybe use some work. Is there a different setting or gameplay style that could also utilize their unique experience? A Gears survival sim? An ODST management sim, where you control the recruitment and training and deployment of a squad of marines? A gritty base-building reboot of Banjo Kazooie wherein they collect their old, forgotten Rare brethren to ride out the IP apocalypse?Undead Labs lists 70 people. They are opening a lot of positions currently. Seems like they are aiming to become a circa 100 staff stud
A few updates on growth.
The rest is difficult to predict as they are either too connected to Microsoft directly (343, Turn10, Mojang, The Coalition) or the LinkedIn counter lists wrong people / misses obvious ones. As a general statement it's basically clear that all of their studios are growing as well as actively hiring.
- LinkedIn now lists 240 people for Rare Ltd. Their offices are getting pretty full. Still lots of open positions, too. Second project full steam ahead (actually it's the third project since they are helping on Battletoads)
- Undead Labs lists 70 people. They are opening a lot of positions currently. Seems like they are aiming to become a circa 100 staff studio.
- Ninja Theory has grown quite a bit since the acquisition, too, now listing 140 employees compared to circa 110 back in June. Still many open positions, too.
- Obsidian now lists 187, with lots of open positions still, clearly heading towards the 200 staff count.
- inXile so far about the same, they are now searching for new people though. We know they want to grow healthy by about 20% on selected positions.
- 343, Playground Games, The Coalition and Turn10 are all searching for a lot of people.
- Compulsion Games lists 7 more employees compared to June. They started their wider search for new people three weeks ago.
- The Initiative is growing healthy, now listing 18 staff with selected open positions. Core team is coming together.
Taste absolutely plays a factor. If you like a genre, you're more likely to enjoy yourself and look past flaws. If you don't, the flaws will be magnified and exasperated. Also if Doom, Cuphead, and Quantum Break showed anything, it's that reviewers suck at games.
*searches desperately for tweetWow, thanks Klobrille ! Love these updates, more importantly, i love the discussions that spawn form them!
So Rare are working on another project outside of SoT? I hope this has soemthing to do with Gregg Mayyles tweet about "having another Banjo" left in him :D
not on launch day, the logistics behind that wouldn't make any sense.
I feel like Lost Odyssey, Kameo and some other games sold just as well as crackdown yet they get ignored... Why? What is so special about crackdown that it gets to live but other franchises die? A good question I would ask Phil.MS needs to stop once for all with Crackdown. Years of development and the game got bombed by critics and first numbers seem super bad in UK.
There are so many dormant IPs that deserve a big revival and that could do way better : Amped, Banjo-Kazooie, Perfect Dark, Conker, Kung Fu Chaos, Crimson Skies, MechAssault, Blinx, Jet Force Gemini, Blue Dragon, Lost Odyssey, Kameo, Viva Pinata, Project Gotham Racing, Brute Force, Fusion Frenzy... Or even new IPs.
It boosted for some games. That's not going to be the case for all games, and even the ones that did took everyone by surprise.
I feel like Lost Odyssey, Kameo and some other games sold just as well as crackdown yet they get ignored... Why? What is so special about crackdown that it gets to live but other franchises die? A good question I would ask Phil.
The answer isn't that they had a developer to make it, because they had to shuffle through several different developers and the development was a nightmare.
Current open positions count:
Playground Games: 68
Rare: 16
343: 15
Mojang: 14
The Initiative: 11
InXile: 9
Turn10: 8
Obsidian: 7
Ninja Theory: 5
The Coalition: 5
Undead Labs: 4
Compulsion: ?
It boosted for some games. That's not going to be the case for all games, and even the ones that did took everyone by surprise.
As he subscribers numbers grow it will undoubtedly come to a point where the number of subs eat into the games sales. Dunno if we are there yet, but they prominently prometer a deal for $2 for a month in the game's marketing.
Accept that the game isn't very good? Maybe to those reviewers, but I love it. They're not the objective truth in gaming, so stop telling me nonsense about not voicing my opinions on them. Also, flop? SoT got terrible reviews, and it's doing just fine. Don't be so quick to label something a failure.Yes taste plays factor and reviewer skills and there are bad reviewers. Games are usually reviewed by people who play games on that genre so that argument goes there. Besides there is many many reviewers rating that game 5-6/10 so maybe you should just accept the fact, that the game isn't that good.
It's fine if you like it and would review it higher, but both games have flaws more than you listed. SoD2 buggines was on another level and there were other problems too just like Crackdown 3 have other problems besides being repetive.
Just move on. It's a flop game and that's it. Focus to the future.
Accept that the game isn't very good? Maybe to those reviewers, but I love it. They're not the objective truth in gaming, so stop telling me nonsense about not voicing my opinions on them. Also, flop? SoT got terrible reviews, and it's doing just fine. Don't be so quick to label something a failure.
No, it's bugs honestly weren't. Nowhere close to Fallout New Vegas, Battlefield 4, MCC, any Bethesda game. Some of those you couldn't even play at all they were in such terrible conditions.
AoE4 is ahead of internal expectations and schedule last I heard a few weeks ago (take this as a rumor). Which may ... Ah no. Let's not do that yet.@klobrille:did you hear something about Aoe? After Crackdown 3's release i'm quite afraid about future of AOE. No updates by MS or Shannon loftis.
People couldn't even play multiplayer on MCC or BF4 for months, would disconnect often, lose campaign progress, off hit detection, so many bugs in those 2 games. What bugs did SoD2 have in comparison?I just said it's fine if you like it or would review it higher. But both games have huge problems too and those were addressed in reviews.
SOD2 was buggy as hell. Fallout 76 is only game this generation with same level of buggines
AoE4 is ahead of internal expectations and schedule last I heard a few weeks ago (take this as a rumor). Which may ... Ah no. Let's not do that yet.
People couldn't even play multiplayer on MCC or BF4 for months, would disconnect often, lose campaign progress, off hit detection, so many bugs in those 2 games. What bugs did SoD2 have in comparison?
Guys, do some magic and support the good cause! Nioh, Ninja Gaiden, more Dead or Alive titles, please.
Yea, I think it will be great. Relic seems to be the perfect dev studio for the game / franchise. I definitely expect news on AoE4 this year.Ok.
And in Your opinion we'll see a good rts? Any chances to have more info this year? Thanks for all, mate.
Yea, I think it will be great. Relic seems to be the perfect dev studio for the game / franchise. I definitely expect news on AoE4 this year.
I liked F76 more than SOD2 but for my experience F76 is in another level of bugginess. Bethesda games have it's own level of bugginess at launch.I just said it's fine if you like it or would review it higher. But both games have huge problems too and those were addressed in reviews.
SOD2 was buggy as hell. Fallout 76 is only game this generation with same level of buggines
Halo Wars 2 is also good and they're going to be providing more content updates this year!
We got the recent Maverick and Scarlett leaks, although I think they were at least partially by design to guage the reaction to 1) having a discless XBO and 2) having two hardware SKUs at launch.MS seem to be on lockdown right now.
No new info or leaks for some time
We got the recent Maverick and Scarlett leaks, although I think they were at least partially by design to guage the reaction to 1) having a discless XBO and 2) having two hardware SKUs at launch.
AoE4 is ahead of internal expectations and schedule last I heard a few weeks ago (take this as a rumor). Which may...
Sight... Just Google SoD2 bug or SoD2 unplayable. I remember it so clearly that people complained how their characters got bugged and died etc. The game was buggy as hell when it launched.