Splatoon 2 is likely the game with the highest digital ratio out of any Switch retail game in Japan(only Minecraft likely outsold it digitally).
Digital Estimates from Famitsu aren't official digital sales, so the actual amount of digital sales are still only known by Nintendo.
Splatoon 2 eShop Ranking since release:
Code:
July 20th to Aug 2nd - 1st Place
Aug 3rd to Aug 9th - 2nd Place
Aug 17th to Aug 23rd - 5th Place
Aug 24th to Sept 6th - 3rd Place
Sept 7th to Sept 13th - 7th Place
Sept 14th to Sept 20th - 10th Place
Sept 21st to Sept 27th - 7th Place
Sept 26th to Oct 10th - 5th Place
Oct 10th to Oct 31st - 3rd Place
Oct 31st to Nov 14th - 4th Place
Nov 7th to Nov 21st - 6th Place
Nov 23rd to Dec 6th - 7th Place
Dec 7th to Dec 13th - 5th Place
Dec 14th to Dec 20th - 3rd Place
Dec 21st to Dec 27th - 4th Place
Dec 28th to Jan 3rd - 5th Place
some dates/weeks missing since L~A & silpheed didn't post them here or on gaf
I think December was the strongest month digitally for Splatoon 2 since launching. especially if we take into account how many new owners there are potentially compared to past months:
With a 75/25 split physical to digital leads to an additional
588K sales. Thats roughly
2.35M or
71% attach rate.
With a 80/20 split leads to an additional
435K sales. That's roughly
2.2M or
66% attach rate.
With a 85/15 split leads to an additional
311K additional sales, which is roughly
2.07M or
62% attach rate.
Overall for Splatoon 2 I'd expect launch figures to be at minimum
15% digital, which would lead to
113K sales launch week.
25% digital requires Splatoon 2 to sale
21K on average p/w digitally for the remaining 22 weeks
20% digital requires Splatoon 2 to sale
14K on average p/w digitally for the remaining 22 weeks.
15% digital requires Splatoon 2 to sale
9K on average p/w digitally for the remaining 22 weeks.
The launch figure is mainly because of Nintendo's reported shipped numbers from September which were
1.56M for Japan while M-C at the time had Splatoon 2 at
1.19M. This leaves
370K copies unaccounted for, a certain percentage of those were still sitting at retailers but others were digital sales. I don't know how likely it is for retailers to stock up with more than
100K copies of Splatoon 2 for early October.
Lets say there were
150K copies shipped sitting around that means
220K digital sales by September in Japan. Which is
11K p/w on average after launch. If there were however
100K copies at retailers that's
270K digital sales by September, which is
17K p/w.