And every other platform in turn has more power than the Switch, so by that logic they should port it to everything (which would be a good idea, but that's beside the point).
Depending on how demanding it is on mobiles, I can see them port it to let's say Steam - like they did with Mobius. They're obviously not going to see much of a profit if most people can't run the game.
But speaking of porting it to "everything" - do we know if it'll work like an MMO (in which case cross-platform play would be beneficial)? Or do you play through the whole thing with AI? There will come a day when the servers for the original title are shut down, so it would be nice if they could preserve the adventure and rework it into more of a traditional experience even if that meant an AI simulated MMO experience.
As someone unfamiliar with FF XI and FF XIV, what sets the two apart so that both games are running at the same time and don't cannibalize each others install base?
What's the motivation for XI on mobile but not XIV?
FFXI has many, many years of development time making great stories, XIV hasn't had enough time yet to match it (though it does have some great storylines). Because of that, XI also has a wider variety of environments, music, and just a larger area to explore. XIV as a newer game has much more modern storytelling techniques, with motion capture, lots of voiced cutscenes, etc. And of course XIV has modern graphics, while XI is still a really old game with below-PS3-level graphics (unless you install unofficial mods).As someone unfamiliar with FF XI and FF XIV, what sets the two apart so that both games are running at the same time and don't cannibalize each others install base?
What's the motivation for XI on mobile but not XIV?
Don't disagree with you as I was molded by EQ/Asheron's/11 as well, but the WoW style of MMO is not completely devoid of depth. FF14 has complex and deep systems, especially the gathering/crafting/melding. The end game high choreography is also much better, but no, player battle system isn't on the level of.. http://ffxisimple.ytmnd.com/ (turn volume down).
I'm not a "modern" gamer either but I enjoy mobile gacha games, watching streamers, and FF14. You can be old school and enjoy the new stuff too.
The 11 overworld design just doesn't exist anymore. No game has it so that at level 10 in La Theine, the zone next to your starter zone, a single, random crab can kill you. Again, that's design from a different time. I agree, it was an experience at the time, but from a perspective of evolving the genre, it's as antiquated as corpse runs in WoW (a "modern" game).
I really hope they eventually port this to PC. I tried playing FF XI a few weeks ago and boy, that game is painfully slow. A munch needed QOL update or remake is in desperately needed.
Sure it was one of the few MMORPG that feel like it was a MMO.... everybody need everybody to get better and advance into the game... This is not the case anymore with MMORPG, in XIV you can solo 90% of the content, this is not a MMO anymore for me. What make XI so great was the journey to get to the end, not the final and after final(what we call end-game).
As someone unfamiliar with FF XI and FF XIV, what sets the two apart so that both games are running at the same time and don't cannibalize each others install base?
For puppetmaster people, do you think it's possible to play PUP without the frames like Storm Bringer, and such? 1 - 60+ with the default frame? I'm a noob, do the frames provide attachment element capacity or something?
I wish I could remember my old account password. It must have been hacked or something, or that forced security memo from SE "Add numbers to your password" made me so annoyed that I just added the numbers and saved the password and never wrote it down. I should try logging in on the moogle Square Enix site again. Darn thing locks me out and I should probably call customer support, but I feel like at that point I just continue to not care enough.
I can imagine that if I log in I'll just sit around messing with my macros for hours, just like I do when I last played FFXIV. Though this time I could maybe level pup in a pretty auto play mode with nice gear (wish pup could use the same gear as monk), and Trusts.. yeah sounds boring already.
Apparently their hiring people for work on quests and dialog, so I wonder if that'll involve adding story content to what's already in XI, or replacing it:
https://www.reddit.com/r/ffxi/comme...e_what_ffxi_mobile_is_probably_gonna/dyxfoho/
There are a lot of subtly interconnected stories throughout the game, and I'd hate to see some of that lost due to new writers lacking the background in both the big and small stories across the game...
The pace of the battle system in FFXI is far more conducive to mobile than XIV. The former is slow and methodical. The latter would not be feasible at all because in layman's terms you're hitting a lot more buttons and trying to fit a lot more action presses in the context of a global cooldown timer. Something that simply doesn't exist in XI. Every action is independent.
There is some jobs with more button pressing that other in ffxi for sure ( like rng or pup on the top of my head, or nin for utsusemi ), and there is more button press as you level up, but I don't see how that's comparable to ffxiv ( at least based on my experience on ffxi when lvl75 was the max level ).I have to disagree with this 100%. With all the macro switching and management required to play a job well in 11, there's far more button pressing compared to 14. Maybe if you're only talking about tanking in 11, where PLD and WAR (up to 37) didn't really require much in the way button pressing, but most jobs require far more button pressing to be played correctly.
I'm not saying there's not a lot to do in XI, I'm saying the two are simply not comparable in relative pace because of the nature of GCD usage. And in turn that makes one more feasible than the other to be played on in a mobile setting.I have to disagree with this 100%. With all the macro switching and management required to play a job well in 11, there's far more button pressing compared to 14. Maybe if you're only talking about tanking in 11, where PLD and WAR (up to 37) didn't really require much in the way button pressing, but most jobs require far more button pressing to be played correctly.
There is some jobs with more button pressing that other in ffxi for sure ( like rng or pup on the top of my head, or nin for utsusemi ), and there is more button press as you level up, but I don't see how that's comparable to ffxiv ( at least based on my experience on ffxi when lvl75 was the max level ).
And I don't say that as a positive for ffxiv, I prefere by far the slower pace of ffxi.
In ffxiv you use at least a skill every 2.5 secondes regardless of your level. While leveling a job in ffxi you could often see yourself not have to use any button for 10-30 secondes or something along thoses lines. Like a drg/war would only have to use something like 5 skill ( with a cooldown going from 1 min to 3 (?) min or something like that ) + weapon skill ( and at low level where there isn't a huge amount of hast available TP is that fast to build ).
I mostly see people speak about the content difficulty or duty finder etc.. when they complain about ffxiv being less social than ffxi, but imho it's how little downtime the game give you to chat that is the biggest hurdle to a social experience in ffxiv.
I'm not saying there's not a lot to do in XI, I'm saying the two are simply not comparable in relative pace because of the nature of GCD usage. And in turn that makes one more feasible than the other to be played on in a mobile setting.
Warrior LFG....
No? Noone needs a Warrior...k then...
That was my life. Until my friend joined, decided to be BLM and I basically had to run with him as the only way to get into groups, mostly. Hated the game more than I enjoyed it, to be honest.
BUT
I'd try this!
I think it depends on the job. Support classes in 11 had to do way more at a much faster pace compared to almost any job in 14. Tanks also had to do a lot more work, especially once you hit merit parties and you had a BRD constantly pulling in mobs to keep the XP going.
Haven't looked at it myself and SE's notorious for making things over-complicated, but apparently there's still a 14 day free trial for anyone that wants to check it out, with some restrictions, as per the Square Enix Store. Might be worth checking out. If you ever find yourself with an extended period of free time on your hands you'll find that you can plow through much of the game's story on a single month's subscription. I'd advise anyone entering the game for the first time to play on Asura, by far the most active server.
I'm still not entirely sure of your point here. They had a lot to do, in the context of FFXI, but you literally just have to analyze the action / presses per minute between a BRD in XI and a BRD in XIV to see that a BRD in XIV probably does at least 6-7x the amount of inputs over that period of time, which is the point that's being addressed, as its relevant to the feasibility of playing on mobile.
In FFXIV it felt like I was constantly pressing buttons. In FFXI I may have to react to things, but at least I had time to med, text communicate, wait on stuns or skill chains to burst, then continue reapplying refresh and assisting with cures every now and then.
Also I didn't do that much moving around, from exp parties, to endgame. The only thing I can think of with people constantly moving sometimes were alliance Kirin fights, and the kiting tactic.
I get the impression you're just misunderstanding the nature of the debate here. I played FFXI for 8 straight years and have done many a merit party as BRD. I know exactly what it consists of. It's literally what keeps the flow going. To the point where you log into the game on BRD, not even flagged and people are begging you in tell to join their group. It plays an extremely active and integral role in any party it joins. This is all in the context of how FFXIs battle system plays. But I'm getting the impression you don't really get just how quickly the GDC and more to the point the off GDC usage of BRD flows in FFXIV. I'm not saying "man this job is more involved than the other games equivalent job". I'm saying, you're literally pushing more buttons per minute on BRD in XIV compared to XI, and by quite a wide margin at that. That's just a fact.If you think BRD in 14 does 6-7x the amount of inputs compared to BRD in 11 then you were playing BRD wrong in 11. I don't know what else to tell you. Maybe if you're talking about Sky or something where the fights were pretty slow and no one really had all that much to do, but in the average merit party BRD was the key to making that work. The best BRD players were constantly on the move, pulling the mob, then sleeping the mob as soon as it reached the party. All while keeping 2-3 songs up between the 5 other party members, which required additional movement and knowing the exact cast range of your songs.
BRD in 14 is just going through your cooldowns and occasionally playing a song.
Maybe something has changed in 14? I haven't played much after getting all my classes to 50 because I find the game extremely boring and lacking challenge. I go back with each level cap increase, and haven't noticed any real change, but I mostly stick to WHM for the short time I play due to my feelings on the game.
I hated pulling as a RNG so I kind of know what you mean even if I never did it as a BRD...I think it depends on the job. Support classes in 11 had to do way more at a much faster pace compared to almost any job in 14. Tanks also had to do a lot more work, especially once you hit merit parties and you had a BRD constantly pulling in mobs to keep the XP going.
I get the impression you're just misunderstanding the nature of the debate here. I played FFXI for 8 straight years and have done many a merit party as BRD. I know exactly what it consists of. It's literally what keeps the flow going. To the point where you log into the game on BRD, not even flagged and people are begging you in tell to join their group. It plays an extremely active and integral role in any party it joins. This is all in the context of how FFXIs battle system plays. But I'm getting the impression you don't really get just how quickly the GDC and more to the point the off GDC usage of BRD flows in FFXIV. I'm not saying "man this job is more involved than the other games equivalent job". I'm saying, you're literally pushing more buttons per minute on BRD in XIV compared to XI, and by quite a wide margin at that. That's just a fact.
I hated pulling as a RNG so I kind of know what you mean even if I never did it as a BRD...
That being said I think it's an outliner, and while I think it's a far more interesting job in ffxi than being bard in xiv, I still think it gave you far more down time than any job in ffxiv. I mean I had to recheck the casting time of things like Mage ballad, and it's something like 8 secondes... And I can only guess that many bard would also have a macro to do ballad 1 & 2 in succession for most normal scenario.
I would dream to have a 16 secondes down time at any point in ffxiv ( again 2.5 sec GDC.. ). Same with movement, a puller is the exception in a 6 player group and merit party post colibri extension is a beast of it's own. Most jobs were stationary, actually other than song I can pretty much only think of sneak attack and trick attack requiring repositioning during a fight.
I came back to ffxiv a few days ago to try to play the story of the two extension ( since I stopped before their release ) and new jobs too. And as a ninja lvl41 I already feel overwhelmed at times during some fight, going : GDC skill - mudrâ - mudrâ - Ninjutsu - GDC skill, so 5 skills in the space of 2.5 secondes happen every 20 secondes, and there is other skills outside of GDC, and I'm only lvl41, and even trash mob use AoE I have to avoid, and I need hit them in their back.
It is far more input than my ffxi red mage and it's nuke, debuf, hast/refresh rotation; or my puppetmaster with it's use of Maneuver, or even my ranger where I had to do each range attack manually ( well at lower level I often used a 3 range attack macro because I would take the aggro if I did attack manually everytime my range attack was ready ) and pull.
I'm not denying all the thing we had to to, even more so on some specific job, which is why I also took the rdm exemple since I played it.DPS jobs definitely have more to do in 14. However, when looking at BRD in 11 you didn't just play Ballad 1 and Ballad 2 and call it a day. I'd have 4-5 songs going at once. On RDM I'd have to keep the debuff on the mob, Refresh cycle on 2-3 party members, plus off healing (sometimes main healing) and more. SMN was a bit less intensive due to the cooldowns, but I'd have three buffs active on the party at all times, cycling between summons frequently.