Overall maximum teraflops for next-gen launch consoles?

  • 8 teraflops

    Votes: 43 1.9%
  • 9 teraflops

    Votes: 56 2.4%
  • 12 teraflops

    Votes: 978 42.5%
  • 14 teraflops

    Votes: 525 22.8%
  • Team ALL THE WAY UP +14 teraflops

    Votes: 491 21.3%
  • 10 teraflops (because for some reason I put 9 instead of 10)

    Votes: 208 9.0%

  • Total voters
    2,301
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gofreak

Member
Oct 26, 2017
7,831
Why is HBM so expensive compared to GDDR?

Capacity and supply I guess. The suppliers have been focused on other memory types, and have been charging a premium for HBM. You also need an interposer, which throws a little more on top. The design work is more expensive also, although this isn't so much of a deal over a multi-million-unit product I guess.

I suppose if higher volume customers came along and more suppliers switched more capacity to HBM, the price might come down. I believe it's expected more capacity will come on line for HBM. But I haven't seen any forecasts about pricing.
 

gofreak

Member
Oct 26, 2017
7,831
Hmm. So say for a moment that rumor is true about the HBM2/DDR4 and factor in that it seems to now be accepted that Anaconda will also be utilizing HMB2, I wonder how much we can realistically expect in Anaconda then. 8 as well, but MS is paying more for it?

It's fun to speculate about these setups, but I think things are far from accepted wisdom right now. Patents, reddit posts etc. etc. all in mind.

16GB of GDDR6 still seems as likely as anything right now IMO, if not more likely. It's expensive by the standards of memory last gen, but it's still the cheapest of the scenarios offered here also (I think).
 
Oct 27, 2017
4,018
Florida
Clearly.

Let me spell it out clearly for you, since you seem to be struggling to grasp it:

If Scarlett games in the first 12 months are cross-gen (i.e. playable on XB1X and by extension XB1S), how does MS market a Lockheart console with < 6 TFLOPs GPU perf. which runs games at 1080p (which is the popular argument for Lockheart) when the same (cross-gen) games in the first 12 months will be 4k (or close to it) on the last-gen XB1X?

The issue is, from the perspective of the consumer, Lockheart suddenly seems entirely redundant; and especially so when early cross-gen games will even render at higher than 1080p on PS4Pro; leaving Lockheart with its 1080p cross-gen ports looking pathetic.

So.... either Lockheart won't have a GPU slower than XB1X, or it won't run games at 1080p as its primary "selling point" (as most here seem to rationalize).



Not sure what this has to do with the discussion. PC Gaming is not consoles and never has been for the past few decades of console's existence. Trying to equate the two only demonstrates a distinct lack of understanding of the major differences between the platforms and gamer markets.



What is Ariel and where did the connection to it and PS5 come from?



Your logic here is borked.

You (and many others here) are beginning with the assumption that PS5 < Anaconda, and thus working backwards from what is most likely economically feasible for a console from there.

While Anaconda may be faster than the PS5, the difference could be marginal (e.g. 100 or even 10s of GFLOPS), or even not reflective in the peak theoretical single precision flops (BS) numbers that ERA gets such a hard-on for (e.g. the TFLOPs numbers could be the same between them, with Anaconda beating the PS5 in real-world perf. because of some system architectural advantages -- or vice-versa).

Man you want the PS5 to be stronger and cheaper than the XBOX so bad.
 

vivftp

Member
Oct 29, 2017
19,911
It's fun to speculate about these setups, but I think things are far from accepted wisdom right now. Patents, reddit posts etc. etc. all in mind.

16GB of GDDR6 still seems as likely as anything right now IMO, if not more likely. It's expensive by the standards of memory last gen, but it's still the cheapest of the scenarios offered here also (I think).

True, but from what others have posted it seems that HBM2 would have more potential for cost reduction throughout the life cycle of the console, no? If they are going to wind up selling a $500 machine and are taking a loss on the initial price then maybe that could be part of the higher price?

Now I'm just talking out loud here, but if GDDR6 has much less room for cost reduction over time, does that mean it might be closer to being on its way out to be replaced by something newer? (ie. HBM) Over the 10 year life cycle of a console, if GDDR6 is no longer really used because HBM has become much more commonplace then wouldn't that possibly keep the price of the console high because they have to source parts based on an outdated memory type that's not used in many other devices?

Also guessing there's absolutely 0 chance of HBM3 in next gen machines? :)
 

eathdemon

Banned
Oct 27, 2017
9,690
True, but from what others have posted it seems that HBM2 would have more potential for cost reduction throughout the life cycle of the console, no? If they are going to wind up selling a $500 machine and are taking a loss on.

Now I'm just talking out loud here, but if GDDR6 has much less room for cost reduction over time, does that mean it might be closer to being on its way out to be replaced by something newer? (ie. HBM) Over the 10 year overall life cycle of a console, if GDDR6 is no longer really used because HBM has become much more common place then wouldn't that possibly keep the price of the console high because they have to source parts based on an outdated memory type that's not used in many other devices?

Also guessing there's absolutely 0 chance of HBM3 in next gen machines? :)
no, I cant see hmb replacing gddr6 in most gpus, so if anything as more gpus start using gddr6, it should push the price down.
 

nolifebr

Banned
Sep 1, 2018
11,465
Curitiba/BR
Why would they take a loss at this late stage? Sony has the marketshare this gen and that's not changing - MS are just profiting as much as they can.

At the beginning of a generation, when all is up for grabs... thats a different story.

I doubt very much that Microsoft would take any loss even if they sold the Xone SAD at $199.

And this story of not worth it because Sony has already won does not make much sense. If that is the case, they would not even have spent money on the X project, or even SAD. Sony in the last gen. would not have made the PS3 Slim and Super Slim as well.
 

eathdemon

Banned
Oct 27, 2017
9,690
Just FYI...6TF on Jaguar based silicon and 4TF on Zen based silicon are two different things. All TFLOPS aren't created equal, so your argument isn't as clear cut as you make it. But we shall see the games in a year. :)
again its 6tfps with rt hardware. people should watch the df video just posted today on minecraft path tracing. btw that doesnt even use the rt hardware, imagine ms releasing a version that worked with the rt core.
 

gofreak

Member
Oct 26, 2017
7,831
True, but from what others have posted it seems that HBM2 would have more potential for cost reduction throughout the life cycle of the console, no?

Well, I think 'everyone' is saying that because that's how the reddit rumour initially helped to rationalised the choice. It's really hard to verify the likelihood of that... there is talk of HBM supply opening up, and of course if a mass device or devices created demand it would help, but I have no idea where hbm memory prices will go, or how well anyone outside of contract negotiations for these kinds of things can gauge it.

IF it's the case that they see a significantly better cost curve on HBM vs alternatives it would be a good reason to use it even if short term it was more expensive. But whether they see that or not... I dunno.
 

vivftp

Member
Oct 29, 2017
19,911
Well, I think 'everyone' is saying that because that's how the reddit rumour initially helped to rationalised the choice. It's really hard to verify the likelihood of that... there is talk of HBM supply opening up, and of course if a mass device or devices created demand it would help, but I have no idea where hbm memory prices will go, or how well anyone outside of contract negotiations for these kinds of things can gauge it.

IF it's the case that they see a significantly better cost curve on HBM vs alternatives it would be a good reason to use it even if short term it was more expensive. But whether they see that or not... I dunno.

Nifty, thanks :)
 

Dant21

Member
Apr 24, 2018
844
Just FYI...6TF on Jaguar based silicon and 4TF on Zen based silicon are two different things. All TFLOPS aren't created equal, so your argument isn't as clear cut as you make it. But we shall see the games in a year. :)
TeraFLOPS are exclusively a measure of GPU compute power, at least in the context we talk about it here (because CPU TeraFLOPS are trivial and don't account for the majority of what CPUs do). A 4TF GPU with Zen could more easily handle games with higher (60) frame rate games than a Jaguar console, but a 6TF GPU with a Jaguar CPU would be capable of higher graphical detail, despite its slower CPU.

In modern systems, geometry draw is primarily limited by the CPU (which is why no one bothers publishing triangle per second numbers like back in the PS2 era) and most improvements in GPUs come down to higher bandwidth and more RAM for higher resolutions or higher resolution textures or more powerful general compute power for shader, lighting, physics compute and a number of other extraneous things. Ironically, this means that the more graphically simpler your game is, the more your CPU is what holds back the average framerate. There's also been some advancements to try and decouple GPU performance from CPU performance more, by having the GPU itself handle more of the geometry draw operations, but the results of that haven't been terribly conclusive in PC performance.
 

eathdemon

Banned
Oct 27, 2017
9,690
TeraFLOPS are exclusively a measure of GPU compute power, at least in the context we talk about it here (because CPU TeraFLOPS are trivial and don't account for the majority of what CPUs do). A 4TF GPU with Zen could more easily handle games with higher (60) frame rate games than a Jaguar console, but a 6TF GPU with a Jaguar CPU would be capable of higher graphical detail, despite its slower CPU.

In modern systems, geometry draw is primarily limited by the CPU (which is why no one bothers publishing triangle per second numbers like back in the PS2 era) and most improvements in GPUs come down to higher bandwidth and more RAM for higher resolutions or higher resolution textures or more powerful general compute power for shader, lighting, physics compute and a number of other extraneous things. Ironically, this means that the more graphically simpler your game is, the more your CPU is what holds back the average framerate. There's also been some advancements to try and decouple GPU performance from CPU performance more, by having the GPU itself handle more of the geometry draw operations, but the results of that haven't been terribly conclusive in PC performance.
that isnt fully true. as fp16 becomes more common, gpus that support it (vega rtx, navi) get better results at the same tfp. in this case a 6 tfp navi chip, whill beat a 6tfp polaris chip. add rt harware on top of that, and yes there will be a world of difrence dispite both chips saying 6 tfps.
 

RevengeTaken

Banned
Aug 12, 2018
1,711
that isnt fully true. as fp16 becomes more common, gpus that support it (vega rtx, navi) get better results at the same tfp. in this case a 6 tfp navi chip, whill beat a 6tfp polaris chip. add rt harware on top of that, and yes there will be a world of difrence dispite both chips saying 6 tfps.
The real question is will 6tflops navi be comparable to 6tflops GeForce or not?
 

eathdemon

Banned
Oct 27, 2017
9,690
The real question is will 6tflops navi be comparable to 6tflops GeForce or not?
we will find out in a few months, though its less that a rx 580 is worse than a gtx 1060, there are a bunch of games in which the 1060 loses, its fore it doesnt scale well. its why it takes such a power hungry card to beat a 1080 in vega 64. hopefuly navi is better.
 

Deleted member 1589

User requested account closure
Banned
Oct 25, 2017
8,576
Well, I think 'everyone' is saying that because that's how the reddit rumour initially helped to rationalised the choice. It's really hard to verify the likelihood of that... there is talk of HBM supply opening up, and of course if a mass device or devices created demand it would help, but I have no idea where hbm memory prices will go, or how well anyone outside of contract negotiations for these kinds of things can gauge it.

IF it's the case that they see a significantly better cost curve on HBM vs alternatives it would be a good reason to use it even if short term it was more expensive. But whether they see that or not... I dunno.
Yeah, too many factors.

anexanhume explained a lot of things well on how it could be credible but... we need leaks from more credible sources to see how they'd go with it.

As he states Digitimes reporting that Playstation 5 will be packaged and tested by ASE and SPIL does contradict what is posted in that post too.

I do think that both next gen systems will use fan out packaging though, and I won't be surprised if it's Microsoft that goes with InFO_MS instead. Also I can't believe I spent a good time trying to find out if SPIL and ASE has fan out packaging tech.
 

gremlinz1982

Member
Aug 11, 2018
5,332
TeraFLOPS are exclusively a measure of GPU compute power, at least in the context we talk about it here (because CPU TeraFLOPS are trivial and don't account for the majority of what CPUs do). A 4TF GPU with Zen could more easily handle games with higher (60) frame rate games than a Jaguar console, but a 6TF GPU with a Jaguar CPU would be capable of higher graphical detail, despite its slower CPU.

In modern systems, geometry draw is primarily limited by the CPU (which is why no one bothers publishing triangle per second numbers like back in the PS2 era) and most improvements in GPUs come down to higher bandwidth and more RAM for higher resolutions or higher resolution textures or more powerful general compute power for shader, lighting, physics compute and a number of other extraneous things. Ironically, this means that the more graphically simpler your game is, the more your CPU is what holds back the average framerate. There's also been some advancements to try and decouple GPU performance from CPU performance more, by having the GPU itself handle more of the geometry draw operations, but the results of that haven't been terribly conclusive in PC performance.
A comparison was made to the point that Lockheart at 1080p would look crap compared to the PS4 Pro when it came to cross generation games because the latter would simply play them at 1440p.

Why should that opinion be taken seriously if Navi is supposed to be a more efficient version of GCN? It makes no sense, especially because we do not know what the comparison between the two will be. Also it is such a tedious argument that does not take into account what both consoles try and accomplish.
 

eathdemon

Banned
Oct 27, 2017
9,690
A comparison was made to the point that Lockheart at 1080p would look crap compared to the PS4 Pro when it came to cross generation games because the latter would simply play them at 1440p.

Why should that opinion be taken seriously if Navi is supposed to be a more efficient version of GCN? It makes no sense, especially because we do not know what the comparison between the two will be. Also it is such a tedious argument that does not take into account what both consoles try and accomplish.
call me crazy, but I will 100% take 1080p with raytracing, than 1440p without.
 

Fizie

Member
Jan 21, 2018
2,852
I doubt very much that Microsoft would take any loss even if they sold the Xone SAD at $199.

And this story of not worth it because Sony has already won does not make much sense. If that is the case, they would not even have spent money on the X project, or even SAD. Sony in the last gen. would not have made the PS3 Slim and Super Slim as well.
See my earlier point: "MS are just profiting as much as they can".

I never said it wasn't worth it - I said the strategy of introducing the SAD as a loss-making console this late in the gen makes no sense.
 

gremlinz1982

Member
Aug 11, 2018
5,332
call me crazy, but I will 100% take 1080p with raytracing, than 1440p without.
Raytracing, better load times, better AI going forward, better physics once developers move from cross gen stuff. It is an opinion totally lacking in understanding of where Microsoft wants to go with gaming i.e. have a cheaper console that can play next generation games, a lower entry point to attract people that have traditionally waited for a price drop to get a console.
 

Bradbatross

Member
Mar 17, 2018
14,305
Raytracing, better load times, better AI going forward, better physics once developers move from cross gen stuff. It is an opinion totally lacking in understanding of where Microsoft wants to go with gaming i.e. have a cheaper console that can play next generation games, a lower entry point to attract people that have traditionally waited for a price drop to get a console.
And I'm sure they're hoping it'll help them win back gamers who switched from 360 to PS4. Instead of waiting for the PS5 to drop in price people will be enticed to buy into next gen earlier with Lockhart.
 
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Toni

Banned
Nov 13, 2017
1,983
Orlando, Florida
The UHD Blu-ray market is microscopic. I do think the PS5 will have one but the Pro not having one wasn't a mistake.


Taking a loss on hardware isn't underperformance unless the hardware isn't selling and people aren't buying software.

It's a bit of a gamble to take a loss on hardware, but it's likely a very safe one for Sony.

The thing is, Sony has gotten touchy with underperforming divisions for so many years that re-constructuring these areas from the ground has let them to reset expectations and visions. A poster above brought up a good point with the 4k Bluray argument, that Sony left out 4k Playback from being integrated on the Pro, just so they could have a high-end console not take a loss and even out manufacturing costs. This looks good to investors, and red negative numbers (however big or small) in the hardware sector, does not.

Another thing that people should note, is that Hardware has been a sort of a stigma for Sony for so many years. That now that they are finally in a full profiting state with Playstation, I see them getting complacent with their new profiting hardware status.

For example, they've dialed down in price cuts substantially this gen compared to their prior ones even during holidays (No deals or price cuts last December), Pro didn't go a digit over $399, leaving out costly components to diminish manufacturing costs, etc.

Of course, I am open to the idea of selling powerful hardware at a loss. As revenue for Network Services for PSN are looking so mighty right now they could just as easily do the heavy lifting for offsetting costs / losses until parts come down in price.

And, the leaks so far have shown very competent hardware components that 5 months ago, people would have called you crazy for basing predictions within such a high spectrum. But more leaks keep popping out consistently in the same vicinity of high-end hardware, so perhaps times are changing.

In the end, there is course of action history from Sony being reductive with manufacturing costs, as there is course of action history with Sony selling hardware at a loss (PS3, PS4 to a lesser extent).

Just to play it super safe, I am leaning towards the same approach they took late this gen with being picky with parts just to hit the the magic $399 that gave them a thunderous applause at E3 and helped position Playstation as the traditional console market leader again.

That strategy was a monumental success for them this generation.
 

SharpX68K

Member
Nov 10, 2017
10,585
Chicagoland
True, but from what others have posted it seems that HBM2 would have more potential for cost reduction throughout the life cycle of the console, no? If they are going to wind up selling a $500 machine and are taking a loss on the initial price then maybe that could be part of the higher price?

Now I'm just talking out loud here, but if GDDR6 has much less room for cost reduction over time, does that mean it might be closer to being on its way out to be replaced by something newer? (ie. HBM) Over the 10 year life cycle of a console, if GDDR6 is no longer really used because HBM has become much more commonplace then wouldn't that possibly keep the price of the console high because they have to source parts based on an outdated memory type that's not used in many other devices?

Also guessing there's absolutely 0 chance of HBM3 in next gen machines? :)

I know I hope that 10th generation consoles (PS6, XBox equivalent) around 2027 will be using HBM4 :D

Check out this projection from 2004 (from an article posted in July 2005) by Nvidia's then Vice President of Technical Marketing, Tony Tamasi.

"The bandwidth requirements of game platforms and graphical applications have been growing exponentially," Steven Woo, Rambus' senior principal engineer at Rambus, told Tom's Hardware Guide. "About every five or six years, it goes up by a factor of 10. PlayStation 3, for example, will have a memory bandwidth capability of 50 GByte per second." If this trend continues, projected Woo, a theoretical 2010 model "PlayStation 4" could require ten times the memory bandwidth as next year's PlayStation 3. A statistical projection made in 2004 by NVIDIA's Vice President of Technical Marketing, Tony Tamasi - cited by Woo - anticipates that a top-of-the-line 3D game could conceivably require memory bandwidth of 3 TByte per second.

https://www.tomshardware.co.uk/xdr2-to-quintuple-memory-data-transfer-speeds-by-2007,news-16613.html

Even the last versions of HBM2 (Aquabolt and Flashbolt) cannot reach 3TB/s AFAIK. HBM3 might, but as of 2016, it was estimated 64GB HBM3 would offer 2.4 TB/s bandwidth. So then, HBM3+ (6TB/s ?) and HBM4 are predicted (not announced) to happen between 2022 and 2024, offering more and more throughput for the data center's insatible appatite for bandwidth.

B8jFijQ.jpg


(old slide from 4+ years ago)
GkJY0qC.jpg
 
Oct 25, 2017
13,246
The problem that MS will face with the lower end Lockhart box is multifold, and depends too much on the competition.

A $299 box that plays next gen games is an appealing idea in a vacuum. A $299 box, presumably restricted to 1080p is a less appealing idea if the PS5 is $399 (vs. say $499, where the gap is notable). It's an extremely risky strategy, and I'm interested to see how the pricing of the PS5 and both Xbox boxes go, because it's very easy to price yourself out of the competition.

I'd wager that MS would benefit the most from the PS5 being $499 if Lockhart is $299, as that would give the Lockhart SKU far more appeal.
 

gremlinz1982

Member
Aug 11, 2018
5,332
And I'm sure they're hoping it'll help them win back gamers who switched from 360 to PS4. Instead of waiting for the PS5 to drop in price people will be enticed to buy into next gen earlier with Lockhart.
That is what Microsoft seems to be gambling on. In theory, it sounds good, and it should work, but in the world of man things are not always straightforward.
The problem that MS will face with the lower end Lockhart box is multifold, and depends too much on the competition.

A $299 box that plays next gen games is an appealing idea in a vacuum. A $299 box, presumably restricted to 1080p is a less appealing idea if the PS5 is $399 (vs. say $499, where the gap is notable). It's an extremely risky strategy, and I'm interested to see how the pricing of the PS5 and both Xbox boxes go, because it's very easy to price yourself out of the competition.

I'd wager that MS would benefit the most from the PS5 being $499 if Lockhart is $299, as that would give the Lockhart SKU far more appeal.
What was the appeal to the Gameboy handhelds when Sony was putting out far better hardware in the PSP?

Why is the Switch doing better in Japan? Why is it selling at a faster rate compared to more capable consoles? Resolution is not everything.
 
Oct 25, 2017
13,246
That is what Microsoft seems to be gambling on. In theory, it sounds good, and it should work, but in the world of man things are not always straightforward.

What was the appeal to the Gameboy handhelds when Sony was putting out far better hardware in the PSP?

Why is the Switch doing better in Japan? Why is it selling at a faster rate compared to more capable consoles? Resolution is not everything.

I didn't say resolution was everything?
 

zombiejames

Member
Oct 25, 2017
12,041
The problem that MS will face with the lower end Lockhart box is multifold, and depends too much on the competition.

A $299 box that plays next gen games is an appealing idea in a vacuum. A $299 box, presumably restricted to 1080p is a less appealing idea if the PS5 is $399 (vs. say $499, where the gap is notable). It's an extremely risky strategy, and I'm interested to see how the pricing of the PS5 and both Xbox boxes go, because it's very easy to price yourself out of the competition.

I'd wager that MS would benefit the most from the PS5 being $499 if Lockhart is $299, as that would give the Lockhart SKU far more appeal.
Price isn't even the issue. The issue (imho) is developers would have to build their games with the lower spec machine in mind, putting them at a technical disadvantage again. In essence, Lockhart would be their next-gen system and Anaconda would just play superficially better versions of Lockhart games (like what the X is to the S today).
 

gremlinz1982

Member
Aug 11, 2018
5,332
I didn't say resolution was everything?
Resolution, power are not everything.
I hope 4K becomes the standard. 1080p has had a good run. No more.
It wont be for quite some time because majority of consumers are still on 1080p sets, and there is not a lot of content out on 4K worldwide that you do not have to pay a premium for.
Price isn't even the issue. The issue (imho) is developers would have to build their games with the lower spec machine in mind, putting them at a technical disadvantage again. In essence, Lockhart would be their next-gen system and Anaconda would just play superficially better versions of Lockhart games (like what the X is to the S today).
You develop for the higher SKU and scale down. It has already happened this generation. And as DrKeo said in the previous reincarnation of this thread, there is nothing to worry about so long as there is enough buffer in reserve i.e. instead of having the weaker SKU being 1/4 as powerful, have it as 1/3 or less. Everything would work, no issues.
 

Son Goku

Banned
Oct 31, 2017
4,332
Why would they take a loss at this late stage? Sony has the marketshare this gen and that's not changing - MS are just profiting as much as they can.

At the beginning of a generation, when all is up for grabs... thats a different story.
Well they haven't ever really gone crazy with pricing at the start of a gen either have they? I mean the one was $500 and then $400 when Kinect went away

360 was $400 right? Wasn't sold at as much of a loss as ps3

OG Xbox I have no idea what the loss or gain was on that at launch but I think it was equal with ps2 at worst
 

KamenRiderEra

Member
Oct 25, 2017
2,169
I really don't see how much powerful anaconda can be to really show a difference from PS5 in games..... In PC space, many times, the difference between ultra and high are negligible and not worth it for the performance hit. I don't think that multiplats will vary too much between the two consoles. Microsoft must show the power through their exclusives. Can't wait to see Halo Infinite.
 

zombiejames

Member
Oct 25, 2017
12,041
You develop for the higher SKU and scale down. It has already happened this generation. And as DrKeo said in the previous reincarnation of this thread, there is nothing to worry about so long as there is enough buffer in reserve i.e. instead of having the weaker SKU being 1/4 as powerful, have it as 1/3 or less. Everything would work, no issues.

Let's say, for example, that Anaconda has an SSD and Lockhart has an HDD. How would a developer be able to make a game that takes advantage of the SSD and have is scale down to a system that technically can't come anywhere close? They would have to develop with the limitations of an HDD in mind, no?
 

Tappin Brews

#TeamThierry
Member
Oct 25, 2017
14,938
if the next MS console has dedicated hardware for RT i sure as hell hope playstation does as well. i want that shit common place
 

Xx 720

Member
Nov 3, 2017
3,920
Let's say, for example, that Anaconda has an SSD and Lockhart has an HDD. How would a developer be able to make a game that takes advantage of the SSD and have is scale down to a system that technically can't come anywhere close? They would have to develop with the limitations of an HDD in mind, no?
On pc, people with hdd just load a bit slower, in Anthem I would load in 15 seconds into the mission before my friend would, in gameplay it didn't really affect
 

Bradbatross

Member
Mar 17, 2018
14,305
Let's say, for example, that Anaconda has an SSD and Lockhart has an HDD. How would a developer be able to make a game that takes advantage of the SSD and have is scale down to a system that technically can't come anywhere close? They would have to develop with the limitations of an HDD in mind, no?
They're both going to have SSDs according to hmqgg.
 

Fizie

Member
Jan 21, 2018
2,852
Well they haven't ever really gone crazy with pricing at the start of a gen either have they? I mean the one was $500 and then $400 when Kinect went away

360 was $400 right? Wasn't sold at as much of a loss as ps3

OG Xbox I have no idea what the loss or gain was on that at launch but I think it was equal with ps2 at worst
The OG Xbox was sold at a loss, as was the 360 - around a $125 loss for each if memory serves me correctly, but could be wrong.

The big advantage now is that there are so many additional income streams that allow console manufacturers to claw that money back. Online play subscriptions, streaming subscriptions, game library subscriptions etc. on top of the usual software streams etc. My guess is that both Sony and MS will take a big loss on hardware at launch.
 

gremlinz1982

Member
Aug 11, 2018
5,332
Let's say, for example, that Anaconda has an SSD and Lockhart has an HDD. How would a developer be able to make a game that takes advantage of the SSD and have is scale down to a system that technically can't come anywhere close? They would have to develop with the limitations of an HDD in mind, no?
Everything points to both having SSD, only differing on RAM amount, GPU power and maybe storage amount.
 
Oct 26, 2017
6,151
United Kingdom
Just FYI...6TF on Jaguar based silicon and 4TF on Zen based silicon are two different things. All TFLOPS aren't created equal, so your argument isn't as clear cut as you make it. But we shall see the games in a year. :)

Jaguar is a CPU and has nothing to do with the discussion you're referencing.

Also, you're wrong. A floating point operation is a finite mathematical operation performed by a computer; thus a FLOP by one computer is identical to a FLOP by another.

What I think you're trying to reference is the architectural features that make the difference in real world performance between processors, e.g. Nvidia and AMD GPUs.

Considering, however, that Navi is confirmed to be GCN your idea that any architectural improvements can make up a difference of 50% peak theoretical performance (i.e. 4TF vs 6 TF) is wishful thinking at best. I think you probably need to rein in your expectations a tad.

Follow-up of a discussion we had and heads up to those who argued any kind of RT cores are confirmed because of the first tweet:


As much as I see how this appears. I'm half suspecting this follow-up tweet is purely damage control after the tweeter in question got a slap round the wrist for revealing stuff that hasn't been publicly announced yet.

I mean, the guy is a Tech. Artist at Naughty Dog for heaven's sake. If anyone knows what PS5 is going to be it's Naughty Dog.
 
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