DRAM with TSVs + logic dies + interposers.
DRAM with TSVs + logic dies + interposers.
TSV?
Through silicon via. It's basically an interconnect that goes all the way from the top to the bottom of a die.
I see no one talking about the streaming only console from MS, aren't they supposed to launch that too? We could see 3 consoles from them on shelf.
Hmm. So say for a moment that rumor is true about the HBM2/DDR4 and factor in that it seems to now be accepted that Anaconda will also be utilizing HMB2, I wonder how much we can realistically expect in Anaconda then. 8 as well, but MS is paying more for it?
Clearly.
Let me spell it out clearly for you, since you seem to be struggling to grasp it:
If Scarlett games in the first 12 months are cross-gen (i.e. playable on XB1X and by extension XB1S), how does MS market a Lockheart console with < 6 TFLOPs GPU perf. which runs games at 1080p (which is the popular argument for Lockheart) when the same (cross-gen) games in the first 12 months will be 4k (or close to it) on the last-gen XB1X?
The issue is, from the perspective of the consumer, Lockheart suddenly seems entirely redundant; and especially so when early cross-gen games will even render at higher than 1080p on PS4Pro; leaving Lockheart with its 1080p cross-gen ports looking pathetic.
So.... either Lockheart won't have a GPU slower than XB1X, or it won't run games at 1080p as its primary "selling point" (as most here seem to rationalize).
Not sure what this has to do with the discussion. PC Gaming is not consoles and never has been for the past few decades of console's existence. Trying to equate the two only demonstrates a distinct lack of understanding of the major differences between the platforms and gamer markets.
What is Ariel and where did the connection to it and PS5 come from?
Your logic here is borked.
You (and many others here) are beginning with the assumption that PS5 < Anaconda, and thus working backwards from what is most likely economically feasible for a console from there.
While Anaconda may be faster than the PS5, the difference could be marginal (e.g. 100 or even 10s of GFLOPS), or even not reflective in the peak theoretical single precision flops (BS) numbers that ERA gets such a hard-on for (e.g. the TFLOPs numbers could be the same between them, with Anaconda beating the PS5 in real-world perf. because of some system architectural advantages -- or vice-versa).
Investors are not looking to see sectors underperform in the quarterly reports.
Man you want the PS5 to be stronger and cheaper than the XBOX so bad.
It's fun to speculate about these setups, but I think things are far from accepted wisdom right now. Patents, reddit posts etc. etc. all in mind.
16GB of GDDR6 still seems as likely as anything right now IMO, if not more likely. It's expensive by the standards of memory last gen, but it's still the cheapest of the scenarios offered here also (I think).
no, I cant see hmb replacing gddr6 in most gpus, so if anything as more gpus start using gddr6, it should push the price down.True, but from what others have posted it seems that HBM2 would have more potential for cost reduction throughout the life cycle of the console, no? If they are going to wind up selling a $500 machine and are taking a loss on.
Now I'm just talking out loud here, but if GDDR6 has much less room for cost reduction over time, does that mean it might be closer to being on its way out to be replaced by something newer? (ie. HBM) Over the 10 year overall life cycle of a console, if GDDR6 is no longer really used because HBM has become much more common place then wouldn't that possibly keep the price of the console high because they have to source parts based on an outdated memory type that's not used in many other devices?
Also guessing there's absolutely 0 chance of HBM3 in next gen machines? :)
no, I cant see hmb replacing gddr6 in most gpus, so if anything as more gpus start using gddr6, it should push the price down.
Why would they take a loss at this late stage? Sony has the marketshare this gen and that's not changing - MS are just profiting as much as they can.
At the beginning of a generation, when all is up for grabs... thats a different story.
how much I dont know, but it will be the defult for at lest sevral gens of gpus, so.Ahh, so there is room for a decent amount of price reduction still on GDDR6?
Just FYI...6TF on Jaguar based silicon and 4TF on Zen based silicon are two different things. All TFLOPS aren't created equal, so your argument isn't as clear cut as you make it. But we shall see the games in a year. :)And you're a childish buffoon if that's what you read from my post.
again its 6tfps with rt hardware. people should watch the df video just posted today on minecraft path tracing. btw that doesnt even use the rt hardware, imagine ms releasing a version that worked with the rt core.Just FYI...6TF on Jaguar based silicon and 4TF on Zen based silicon are two different things. All TFLOPS aren't created equal, so your argument isn't as clear cut as you make it. But we shall see the games in a year. :)
True, but from what others have posted it seems that HBM2 would have more potential for cost reduction throughout the life cycle of the console, no?
Well, I think 'everyone' is saying that because that's how the reddit rumour initially helped to rationalised the choice. It's really hard to verify the likelihood of that... there is talk of HBM supply opening up, and of course if a mass device or devices created demand it would help, but I have no idea where hbm memory prices will go, or how well anyone outside of contract negotiations for these kinds of things can gauge it.
IF it's the case that they see a significantly better cost curve on HBM vs alternatives it would be a good reason to use it even if short term it was more expensive. But whether they see that or not... I dunno.
TeraFLOPS are exclusively a measure of GPU compute power, at least in the context we talk about it here (because CPU TeraFLOPS are trivial and don't account for the majority of what CPUs do). A 4TF GPU with Zen could more easily handle games with higher (60) frame rate games than a Jaguar console, but a 6TF GPU with a Jaguar CPU would be capable of higher graphical detail, despite its slower CPU.Just FYI...6TF on Jaguar based silicon and 4TF on Zen based silicon are two different things. All TFLOPS aren't created equal, so your argument isn't as clear cut as you make it. But we shall see the games in a year. :)
that isnt fully true. as fp16 becomes more common, gpus that support it (vega rtx, navi) get better results at the same tfp. in this case a 6 tfp navi chip, whill beat a 6tfp polaris chip. add rt harware on top of that, and yes there will be a world of difrence dispite both chips saying 6 tfps.TeraFLOPS are exclusively a measure of GPU compute power, at least in the context we talk about it here (because CPU TeraFLOPS are trivial and don't account for the majority of what CPUs do). A 4TF GPU with Zen could more easily handle games with higher (60) frame rate games than a Jaguar console, but a 6TF GPU with a Jaguar CPU would be capable of higher graphical detail, despite its slower CPU.
In modern systems, geometry draw is primarily limited by the CPU (which is why no one bothers publishing triangle per second numbers like back in the PS2 era) and most improvements in GPUs come down to higher bandwidth and more RAM for higher resolutions or higher resolution textures or more powerful general compute power for shader, lighting, physics compute and a number of other extraneous things. Ironically, this means that the more graphically simpler your game is, the more your CPU is what holds back the average framerate. There's also been some advancements to try and decouple GPU performance from CPU performance more, by having the GPU itself handle more of the geometry draw operations, but the results of that haven't been terribly conclusive in PC performance.
The real question is will 6tflops navi be comparable to 6tflops GeForce or not?that isnt fully true. as fp16 becomes more common, gpus that support it (vega rtx, navi) get better results at the same tfp. in this case a 6 tfp navi chip, whill beat a 6tfp polaris chip. add rt harware on top of that, and yes there will be a world of difrence dispite both chips saying 6 tfps.
we will find out in a few months, though its less that a rx 580 is worse than a gtx 1060, there are a bunch of games in which the 1060 loses, its fore it doesnt scale well. its why it takes such a power hungry card to beat a 1080 in vega 64. hopefuly navi is better.The real question is will 6tflops navi be comparable to 6tflops GeForce or not?
Yeah, too many factors.Well, I think 'everyone' is saying that because that's how the reddit rumour initially helped to rationalised the choice. It's really hard to verify the likelihood of that... there is talk of HBM supply opening up, and of course if a mass device or devices created demand it would help, but I have no idea where hbm memory prices will go, or how well anyone outside of contract negotiations for these kinds of things can gauge it.
IF it's the case that they see a significantly better cost curve on HBM vs alternatives it would be a good reason to use it even if short term it was more expensive. But whether they see that or not... I dunno.
A comparison was made to the point that Lockheart at 1080p would look crap compared to the PS4 Pro when it came to cross generation games because the latter would simply play them at 1440p.TeraFLOPS are exclusively a measure of GPU compute power, at least in the context we talk about it here (because CPU TeraFLOPS are trivial and don't account for the majority of what CPUs do). A 4TF GPU with Zen could more easily handle games with higher (60) frame rate games than a Jaguar console, but a 6TF GPU with a Jaguar CPU would be capable of higher graphical detail, despite its slower CPU.
In modern systems, geometry draw is primarily limited by the CPU (which is why no one bothers publishing triangle per second numbers like back in the PS2 era) and most improvements in GPUs come down to higher bandwidth and more RAM for higher resolutions or higher resolution textures or more powerful general compute power for shader, lighting, physics compute and a number of other extraneous things. Ironically, this means that the more graphically simpler your game is, the more your CPU is what holds back the average framerate. There's also been some advancements to try and decouple GPU performance from CPU performance more, by having the GPU itself handle more of the geometry draw operations, but the results of that haven't been terribly conclusive in PC performance.
call me crazy, but I will 100% take 1080p with raytracing, than 1440p without.A comparison was made to the point that Lockheart at 1080p would look crap compared to the PS4 Pro when it came to cross generation games because the latter would simply play them at 1440p.
Why should that opinion be taken seriously if Navi is supposed to be a more efficient version of GCN? It makes no sense, especially because we do not know what the comparison between the two will be. Also it is such a tedious argument that does not take into account what both consoles try and accomplish.
See my earlier point: "MS are just profiting as much as they can".I doubt very much that Microsoft would take any loss even if they sold the Xone SAD at $199.
And this story of not worth it because Sony has already won does not make much sense. If that is the case, they would not even have spent money on the X project, or even SAD. Sony in the last gen. would not have made the PS3 Slim and Super Slim as well.
Raytracing, better load times, better AI going forward, better physics once developers move from cross gen stuff. It is an opinion totally lacking in understanding of where Microsoft wants to go with gaming i.e. have a cheaper console that can play next generation games, a lower entry point to attract people that have traditionally waited for a price drop to get a console.call me crazy, but I will 100% take 1080p with raytracing, than 1440p without.
And I'm sure they're hoping it'll help them win back gamers who switched from 360 to PS4. Instead of waiting for the PS5 to drop in price people will be enticed to buy into next gen earlier with Lockhart.Raytracing, better load times, better AI going forward, better physics once developers move from cross gen stuff. It is an opinion totally lacking in understanding of where Microsoft wants to go with gaming i.e. have a cheaper console that can play next generation games, a lower entry point to attract people that have traditionally waited for a price drop to get a console.
The UHD Blu-ray market is microscopic. I do think the PS5 will have one but the Pro not having one wasn't a mistake.
Taking a loss on hardware isn't underperformance unless the hardware isn't selling and people aren't buying software.
It's a bit of a gamble to take a loss on hardware, but it's likely a very safe one for Sony.
True, but from what others have posted it seems that HBM2 would have more potential for cost reduction throughout the life cycle of the console, no? If they are going to wind up selling a $500 machine and are taking a loss on the initial price then maybe that could be part of the higher price?
Now I'm just talking out loud here, but if GDDR6 has much less room for cost reduction over time, does that mean it might be closer to being on its way out to be replaced by something newer? (ie. HBM) Over the 10 year life cycle of a console, if GDDR6 is no longer really used because HBM has become much more commonplace then wouldn't that possibly keep the price of the console high because they have to source parts based on an outdated memory type that's not used in many other devices?
Also guessing there's absolutely 0 chance of HBM3 in next gen machines? :)
"The bandwidth requirements of game platforms and graphical applications have been growing exponentially," Steven Woo, Rambus' senior principal engineer at Rambus, told Tom's Hardware Guide. "About every five or six years, it goes up by a factor of 10. PlayStation 3, for example, will have a memory bandwidth capability of 50 GByte per second." If this trend continues, projected Woo, a theoretical 2010 model "PlayStation 4" could require ten times the memory bandwidth as next year's PlayStation 3. A statistical projection made in 2004 by NVIDIA's Vice President of Technical Marketing, Tony Tamasi - cited by Woo - anticipates that a top-of-the-line 3D game could conceivably require memory bandwidth of 3 TByte per second.
That is what Microsoft seems to be gambling on. In theory, it sounds good, and it should work, but in the world of man things are not always straightforward.And I'm sure they're hoping it'll help them win back gamers who switched from 360 to PS4. Instead of waiting for the PS5 to drop in price people will be enticed to buy into next gen earlier with Lockhart.
What was the appeal to the Gameboy handhelds when Sony was putting out far better hardware in the PSP?The problem that MS will face with the lower end Lockhart box is multifold, and depends too much on the competition.
A $299 box that plays next gen games is an appealing idea in a vacuum. A $299 box, presumably restricted to 1080p is a less appealing idea if the PS5 is $399 (vs. say $499, where the gap is notable). It's an extremely risky strategy, and I'm interested to see how the pricing of the PS5 and both Xbox boxes go, because it's very easy to price yourself out of the competition.
I'd wager that MS would benefit the most from the PS5 being $499 if Lockhart is $299, as that would give the Lockhart SKU far more appeal.
That is what Microsoft seems to be gambling on. In theory, it sounds good, and it should work, but in the world of man things are not always straightforward.
What was the appeal to the Gameboy handhelds when Sony was putting out far better hardware in the PSP?
Why is the Switch doing better in Japan? Why is it selling at a faster rate compared to more capable consoles? Resolution is not everything.
Maybe. Plenty of cheaper systems have failed. They have to make it seem next gen enough tooLockhart will be plastered as next-gen at affordable mass consumer pricing. Peeps will eat that up. Just look at iterative smart phones.
Price isn't even the issue. The issue (imho) is developers would have to build their games with the lower spec machine in mind, putting them at a technical disadvantage again. In essence, Lockhart would be their next-gen system and Anaconda would just play superficially better versions of Lockhart games (like what the X is to the S today).The problem that MS will face with the lower end Lockhart box is multifold, and depends too much on the competition.
A $299 box that plays next gen games is an appealing idea in a vacuum. A $299 box, presumably restricted to 1080p is a less appealing idea if the PS5 is $399 (vs. say $499, where the gap is notable). It's an extremely risky strategy, and I'm interested to see how the pricing of the PS5 and both Xbox boxes go, because it's very easy to price yourself out of the competition.
I'd wager that MS would benefit the most from the PS5 being $499 if Lockhart is $299, as that would give the Lockhart SKU far more appeal.
Resolution, power are not everything.
It wont be for quite some time because majority of consumers are still on 1080p sets, and there is not a lot of content out on 4K worldwide that you do not have to pay a premium for.I hope 4K becomes the standard. 1080p has had a good run. No more.
You develop for the higher SKU and scale down. It has already happened this generation. And as DrKeo said in the previous reincarnation of this thread, there is nothing to worry about so long as there is enough buffer in reserve i.e. instead of having the weaker SKU being 1/4 as powerful, have it as 1/3 or less. Everything would work, no issues.Price isn't even the issue. The issue (imho) is developers would have to build their games with the lower spec machine in mind, putting them at a technical disadvantage again. In essence, Lockhart would be their next-gen system and Anaconda would just play superficially better versions of Lockhart games (like what the X is to the S today).
Well they haven't ever really gone crazy with pricing at the start of a gen either have they? I mean the one was $500 and then $400 when Kinect went awayWhy would they take a loss at this late stage? Sony has the marketshare this gen and that's not changing - MS are just profiting as much as they can.
At the beginning of a generation, when all is up for grabs... thats a different story.
You develop for the higher SKU and scale down. It has already happened this generation. And as DrKeo said in the previous reincarnation of this thread, there is nothing to worry about so long as there is enough buffer in reserve i.e. instead of having the weaker SKU being 1/4 as powerful, have it as 1/3 or less. Everything would work, no issues.
On pc, people with hdd just load a bit slower, in Anthem I would load in 15 seconds into the mission before my friend would, in gameplay it didn't really affectLet's say, for example, that Anaconda has an SSD and Lockhart has an HDD. How would a developer be able to make a game that takes advantage of the SSD and have is scale down to a system that technically can't come anywhere close? They would have to develop with the limitations of an HDD in mind, no?
They're both going to have SSDs according to hmqgg.Let's say, for example, that Anaconda has an SSD and Lockhart has an HDD. How would a developer be able to make a game that takes advantage of the SSD and have is scale down to a system that technically can't come anywhere close? They would have to develop with the limitations of an HDD in mind, no?
The OG Xbox was sold at a loss, as was the 360 - around a $125 loss for each if memory serves me correctly, but could be wrong.Well they haven't ever really gone crazy with pricing at the start of a gen either have they? I mean the one was $500 and then $400 when Kinect went away
360 was $400 right? Wasn't sold at as much of a loss as ps3
OG Xbox I have no idea what the loss or gain was on that at launch but I think it was equal with ps2 at worst
Everything points to both having SSD, only differing on RAM amount, GPU power and maybe storage amount.Let's say, for example, that Anaconda has an SSD and Lockhart has an HDD. How would a developer be able to make a game that takes advantage of the SSD and have is scale down to a system that technically can't come anywhere close? They would have to develop with the limitations of an HDD in mind, no?
Just FYI...6TF on Jaguar based silicon and 4TF on Zen based silicon are two different things. All TFLOPS aren't created equal, so your argument isn't as clear cut as you make it. But we shall see the games in a year. :)
Follow-up of a discussion we had and heads up to those who argued any kind of RT cores are confirmed because of the first tweet: