Battlefield V |OT| Band of Brothers and Sisters

Oct 30, 2017
3,706
San Diego
Correct me if I'm wrong, but wasn't the original plan for specialisations something like that? Being able to choose to play recon with dynamite as an example. Then it was cut for some reason (I believe they said balance which is pretty hilarious) and now we have the piss weak ones that 99% of people ignore.

+for BF2 specs. Special forces was my shit. C4 the enemies arty and then kill the commander when he gets pissed enough to come and repair them.
Something like that then they watered it down. The specializations really need to be fleshed out to make them meaningful.

Like:

Sniper or Special Forces

Support or Engineer

Assault or Anti-Tank

Medic or ???
 
Dec 12, 2017
185
Not a serious problem. you could also make rockets only refillable at ammo stations.
Removes teamwork a little and there are instances where the supply station is on the objective. Not that I'm seeing lots of that sort of teamwork.

I think we're past the stage where people aren't used to the classes or nostalgic for old games, the classes are simply a mess in this. It needs a big overhaul, which I'm not confident will happen. If it does happen it will then need fixed at least once and a lot of players will never realise there has been an overhaul.
 
Oct 26, 2017
727
Second ever round of Rush, after winning a pretty easy defense... on attack we push to the final objective as tickets are running out, someone rezzes me, I pick off two guys near the obj as another guy is planting... the voice says "objective is now armed" or whatever at the exact time the screen goes white and I guess we all go to heaven and it declares us the loser. What a piece of shit.


The guy who planted and I were pretty livid in the postgame chat, but I'll spare you that.

I tried to be positive, but what prospects does this game have left? The base game is in real trouble, and having Firestorm attached to it will sabotage that game. Either be there at launch, or be standalone f2p. Could it have been any more obvious? Firestorm IMO is in a position where it just needs be the best BR game out by a significant margin, otherwise it's going to be DOA.
 
Nov 3, 2017
3,173
Medic in conquest is a trash class, too many times i get rekt in medium range battles, but medic in Rush is a blast since the damn mode is close quarter combat, in close range no shitty OP assault class is beating my tommygun, last night went on a rampage defending, i killed 12 players in one life, 5 of them in one clip..felt so damn good..
 
Oct 27, 2017
663
USA
Second ever round of Rush, after winning a pretty easy defense... on attack we push to the final objective as tickets are running out, someone rezzes me, I pick off two guys near the obj as another guy is planting... the voice says "objective is now armed" or whatever at the exact time the screen goes white and I guess we all go to heaven and it declares us the loser. What a piece of shit.


The guy who planted and I were pretty livid in the postgame chat, but I'll spare you that.

I tried to be positive, but what prospects does this game have left? The base game is in real trouble, and having Firestorm attached to it will sabotage that game. Either be there at launch, or be standalone f2p. Could it have been any more obvious? Firestorm IMO is in a position where it just needs be the best BR game out by a significant margin, otherwise it's going to be DOA.
Was the other objective already destroyed or armed?

In order for the game not to end when tickets run out either BOTH objectives have to be armed (and if even one is disarmed then the game ends right away) or if the other is destroyed, the final one has to be armed BEFORE the counter hits zero (and again, it'll end if it gets disarmed).


EDIT: So the streamable video wasn't showing for me (thanks NoScript) so I only saw the text of your post.

EDIT #2: Now that I can see the video, the final objective was not armed (was still in progress) when the counter hit 0. The loss was valid.
 
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Oct 26, 2017
727
EDIT #2: Now that I can see the video, the final objective was not armed (was still in progress) when the counter hit 0. The loss was valid.
It played the objective armed sound, if the game is over, maybe it shouldn't do that

Grand ops whatever-the-capture-the-sectors mode is called continues to play at zero tickets if you're fighting over the last objective. In a mode where you've been attacking for 25 minutes and defenders are generally favored, maybe give a little leeway to the attacker... don't end the game during a fucking plant, especially since it's not a timer, but a somewhat nebulous ticket system.

Speaking of the ticket system, and in light of the 'clear the sector' thing you get while pushing objectives, the obvious thing is to have the defenders 'clear the sector' with no more respawns available for the attackers right? Like... tickets represent a player count, one death = one ticket bled? For this particular mode I'd say maybe at 0 tickets it would be no respawns and like a 30 second counter before a clear the sector text with the whole map hack show where the remaining attackers are. I suppose if we had gotten the plant off a few seconds earlier the game would have continued and we'd still get infinite respawns, which also doesn't make sense in light of the ticket system.

And this isn't the only convoluted win condition/game mode... Even fucking Conquest if you're in a less than full lobby, it'll just go to timer and so you'll get a 'draw' with a ticket count of 200-50 or some shit.

I can't think of any other game where I've had all three of these reactions... "we won I guess", "we lost I guess", and "it's a draw... I guess". I shouldn't be too shocked considering how they launched with those insane catch-up mechanics.
 
Oct 27, 2017
1,388
It played the objective armed sound, if the game is over, maybe it shouldn't do that
The end-game animation (the music/white screen) is delayed from the clock which signals the end of the round. I like the delayed closing animation, but it definitely goes against the competitive nature.

When you kill the Nexus in LoL, your character is frozen (except for emotes) while the animation plays out. It worked like that in BF1: you were frozen, sometimes even in the melee distance of an enemy. In BFV, you can still interact until the screen goes completely white.

Something like that then they watered it down. The specializations really need to be fleshed out to make them meaningful.

Like:

Sniper or Special Forces

Support or Engineer

Assault or Anti-Tank

Medic or ???
I was expecting more specializations, like:
Assault: Infiltrator (silencers), CQC (melee bonus), Anti-tank, Shocktroops (speed or health regen)
Sniper: Pathfinder (squad deployment thingy), Recon (spotting buffs/points), K-bullets, Headhunter (bonus headshot points)
Medic: Revive, Healing, Smoke
Support: Repair, Fortification, Special Ammo Restore (Fausts, Grenades etc.), Demolition, MG, Minesweeper (AoE aura revealing mines)

I think the specializations are a missed opportunity to explore what would happen if you had more specialized roles in BF. Instead, we have binary choices, and the bonus points for vehicles is not even a playstyle...
 
Oct 25, 2017
1,970
Was our of town through most of this weeks rush period. Played for about two hours and decided "fuck it" I'm just going to buy the plane when it comes out. I like rush but if you don't get on a good team it's hell for hours. I'm only half way through the unlocks and I just don't feel like constantly jumping in and out to find a decent team
 
Oct 26, 2017
1,238
lol Rush is yet another mode that embodies my entire bewilderment as to why anybody plays Battlefield for anything other than Conquest
Yeah. Little room to flanking, encourage mmg camping, lack of teamplay from your brain dead allies is even more punishing, high player density on objectives make explosives even more efficient, a single flare spot the entire ennemy team, and so on.
 

EatChildren

Wonder from Down Under
Member
Oct 27, 2017
1,589
Yeah. Little room to flanking, encourage mmg camping, lack of teamplay from your brain dead allies is even more punishing, high player density on objectives make explosives even more efficient, a single flare spot the entire ennemy team, and so on.
Yeah, exactly. Like, okay if you enjoy this shit, I'm understand people have different tastes. Folk loved Metro and Locker for cooked reasons. Folk love the grind.

But the actual guts of Battlefield's entire metagame, in micro and macro play, in the way the entire game formula is structured and the balance of literally everything, is built obviously and explicitly for the map layout and match flow of Conquest. Even this they don't always get right because specific balance is never spot on and map design varies, but almost every other gameplay mode simply takes Conquest and aggressively bottlenecks the match flow via significantly reduced playspace and fewer objectives. There's fewer sandbox elements to the overarching strategy and moment-to-moment play. Lesser strategic application of basically every weapon, vehicle, and gear. And a vastly higher probability of imbalance due to the density of action and players and reduced broader strategies.

Okay, cool, but why? These modes just feel like they play better in other games that have equivalents.
 
Oct 31, 2017
1,244
Yeah. Little room to flanking, encourage mmg camping, lack of teamplay from your brain dead allies is even more punishing, high player density on objectives make explosives even more efficient, a single flare spot the entire ennemy team, and so on.
I.. disagree. The map have different routes and ways to get into objective. And I'll quote myself from last page about it:


When balanced, Rush is good. Flanking routes add a bit of oportunities when your team is at a choke point. I've taken objectives alone in Twisted Steel due to this, while eveyone on the team is on the other objective.

Had some really good back and forth matches yesterday, after my first rounds friday nights weren't so good due to imbalanced teams.

I swear some people don't realize some important stuff. Flanking and demolishing fortifications is crucial as an attacker.

In Devastation you have at least 4 entry points without going to the back of the library. The main entrance is covered by the second floor machineguns while the first floor has fortifications. to the left, there is an entrance to the second floor that's fortified. Destroy that damn thing and you can flank the machineguns opening a path inside. In the second sector, there are actually multiple points to get through, since the back of the church is open to get quick to objective B. Objective A turns into a meatgrinder though, but you can get there from three different points. Third sector is the easiest one for the attackers, objective B is open without fortifications, you only need to be aware of the entrance to the theatre.

Twisted Steel has the first two sectors being super hard for attackers though. Machine gun fire and snipers can get the best of you. That's when the Tank comes and it need to be handled well. You also have a flanking point under the bridge to get to objective A. Once you get through the first sector, the second one turns into another MMG's nest. Tank again is the main tool to get into Objective A, while Objective B is harder since it can be covered in every corner. You need to be agressive. From there, you have a more open path, with flaking routes like the swamp. Smart use of smoke and you're good to go.

Narvik is similar to Twisted Steel in it's first sector, but it's more consistent in it's difficulty. Tank is super important since there are more open places to get killed going to First Sector's Objective B. Objective A in the other hand has some vantage points for the attackers. Second Sector has Objective B pretty much open to flank and take out. Objective A is harder and better defended. Tank and explosives are a must to clear buildings, but overall you need to be aggressive from here on. Smart use of smoke and artillery and you win.


It isn't easy though, defenders have a way of succesfully defend each sector, and again, balancing is the bigger issue here. If the teams aren't balanced, there's no point in flanking since you'll get killed anyway by a sniper not concentrated on the choke points.

Each map has it's own flow. The real problem is how unbalanced the game gets. Without proper auto-balancing, if a team is good and the other isn't, then it won't be fun until enough people leave and new ones get in
 
Dec 12, 2017
185
It's nice looking anyway. I'll give it a go, but I'm not seeing anything there that would make someone who doesn't own the game pick it up. I'm guessing it will be F2P soon enough after the wrinkles have been ironed out.

Rush is just poor. Too many players have no idea. The supply station and the flare break the whole thing. 16 players makes it very easy for the better team to either lock down or overwhelm the objective. I'm guessing they didn't go 12 v 12 because they assume half the players would be rubbish, but the bad players on the good team seem to get carried by the momentum and it ends up 16 v 8.
 
Oct 28, 2017
311
trailer sold it to me while I'm not really interested in BR, at least for a test. But I will certainly wait for the duo mode that should happen in april if I read it correctly.

Let's hope this will run smoothly when it's launched, if not it might be the final nail in the BFV coffin...
 
Oct 27, 2017
2,429
Nashville
The end-game animation (the music/white screen) is delayed from the clock which signals the end of the round. I like the delayed closing animation, but it definitely goes against the competitive nature.

When you kill the Nexus in LoL, your character is frozen (except for emotes) while the animation plays out. It worked like that in BF1: you were frozen, sometimes even in the melee distance of an enemy. In BFV, you can still interact until the screen goes completely white.



I was expecting more specializations, like:
Assault: Infiltrator (silencers), CQC (melee bonus), Anti-tank, Shocktroops (speed or health regen)
Sniper: Pathfinder (squad deployment thingy), Recon (spotting buffs/points), K-bullets, Headhunter (bonus headshot points)
Medic: Revive, Healing, Smoke
Support: Repair, Fortification, Special Ammo Restore (Fausts, Grenades etc.), Demolition, MG, Minesweeper (AoE aura revealing mines)

I think the specializations are a missed opportunity to explore what would happen if you had more specialized roles in BF. Instead, we have binary choices, and the bonus points for vehicles is not even a playstyle...
Agree. I also think Medic should be able to revive while prone as an advantage over other classes, or at least one specialization. It's a missed opportunity for them to create variety (and limitations) with sub classes and everyone still spams explosives because everyone carries them.
 
Oct 25, 2017
711
I wouldn't even recommend the Deluxe upgrade if it was one cent. It adds zero value to the game, the cosmetics you get from it aren't worth using. What else does it add, some extra assignments? Lol.