Halo: The Master Chief Collection announced for PC (Steam/Microsoft Store) - Staggered release, Reach first

Jun 13, 2018
181
I've pretty much exhausted all thoughts I have on this now until Sunday. But I've 180'd on Reach being the first game to come to PC. It's actually genius. If they dropped halo 3 first I do think a lot of people wouldn't bother playing other titles as much as they came out. This way we get to fully appreciate each title in their own right. I know I wouldn't have touched Reach with a barge pole if this all came out at once (talking MP here, campaign is fantastic).

All I hope if that there is at least a few playlists with no bloom/no sprint. I would imagine a large chunk of PC shooters new to halo will gravitate to those playlists.
 
Jan 8, 2018
131
I hope they put the H1A maps under H1A, with two sections for Classic and Anniversary like H2A, and not under Reach. But I don't think there'd be any benefit to that other than it being a proper representation of the 2011 game...

It has always bugged me that they use the H1A box art for the playlists instead of the 2001 art! :D
 
Oct 25, 2017
2,455
I've pretty much exhausted all thoughts I have on this now until Sunday. But I've 180'd on Reach being the first game to come to PC. It's actually genius. If they dropped halo 3 first I do think a lot of people wouldn't bother playing other titles as much as they came out. This way we get to fully appreciate each title in their own right. I know I wouldn't have touched Reach with a barge pole if this all came out at once (talking MP here, campaign is fantastic).

All I hope if that there is at least a few playlists with no bloom/no sprint. I would imagine a large chunk of PC shooters new to halo will gravitate to those playlists.
No bloom with proper mouse aiming is gonna be ridiculous. I dont think that would ever work. You would almost die instantly across the map, it would be CoD levels of TTK.

Thankfully at least it will have Reach DLC maps. I remember the base maps being awful since they just repurposed them from campaign levels to save time.
 
Oct 25, 2017
3,709
No bloom with proper mouse aiming is gonna be ridiculous. I dont think that would ever work. You would almost die instantly across the map, it would be CoD levels of TTK.

Thankfully at least it will have Reach DLC maps. I remember the base maps being awful since they just repurposed them from campaign levels to save time.
This isn’t true at all. Kbm doesn’t just give everyone perfect aim. It’s just a more precise control method. That precision will mean that if you aren’t perfectly on target, your shots will miss. It also means developer can remove many of the features that increase the margin of error (aim assist, bullet magnetism, large hit boxes etc) and put the onus on the player to land shots.

Strafing isn’t going anywhere, neither is the health/shield system. There will still be players with bad aim, and players who make poor decisions. Players will still miss shots and players will still avoid getting killed.There’s no way anyone but the most elite players will be averaging anywhere near COD kill times. You can expect an even wider range of avg kill times compared to what we see on console.
 
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Oct 25, 2017
5,487
You know, I'm really not that keen on the Blur cutscenes that Halo 2 Anniversary uses. A huge amount of the dialogue timing is off with pauses between lines often being removed for some reason, and some excellent editing -- such as the transitions -- are lost, and subtle emoting is lost. The new cutscenes are flashier, but they're not as... artistically cohesive as the originals. Not to mention how jarring the switch back and forth between ingame graphics and prerendered cutscenes is.

Of course you can switch back to classic graphics mode to watch the original ingame cutscenes. But it's a shame you couldn't get the updated graphics AND ingame cutscenes.
Man I thought I was alone. I don't like them at all. Good quality CGI and...that's it. Really bugs me when I see people like "...With Blur's excellent cutscenes" like...they're not excellent I'm sorry.

Plus I can't be the only one who finds it really jarring to go back and forth. Would have just preferred in engine.
 
Oct 30, 2017
461
I've pretty much exhausted all thoughts I have on this now until Sunday. But I've 180'd on Reach being the first game to come to PC. It's actually genius. If they dropped halo 3 first I do think a lot of people wouldn't bother playing other titles as much as they came out. This way we get to fully appreciate each title in their own right. I know I wouldn't have touched Reach with a barge pole if this all came out at once (talking MP here, campaign is fantastic).

All I hope if that there is at least a few playlists with no bloom/no sprint. I would imagine a large chunk of PC shooters new to halo will gravitate to those playlists.
Why no sprint? If they remove bloom, I hope they reduce the rate of fire a little bit. But of course it's been a long time since I've played so maybe I'd be fine with it now.
 
Oct 25, 2017
3,416
none of the master chief collection games has the armor customization they had in the originals, just pick from whole sets like this

Now that Halo has come to PC and Reach is coming with it, fixing this issue has become my number 1 request to 343 Industries

It wasn't as big a deal in Halo 3 because the armor just wasn't detailed other than the helmet, so whatever. It was a bigger deal in Halo 4 since it was detailed, but it was still just MP.

But it's a VERY big deal in Halo Reach because you don't just see your character in MP, but in the campaign. Taking armor customization out of that will be taking out a major feature of the game.

Please, please, PLEASE 343, don't let this happen with Reach.

Stinkles , I don't know what department of 343 you work at, but I'm tagging you in this to hopefully get the message across.
 
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Oct 25, 2017
285
WA
I wonder if you are locked to one xbox live account per steam account. I was thinking because I have this digitally on xbox (that is if its crossbuy) I could use my same account on steam when I want to play on that and use a secondary xbox account on my steam account when I want to play multiplayer together.
 
Oct 25, 2017
163
Unfortunately I highly doubt it'll be shadow dropped Sunday. I imagine it'll be just outlining some of the new features and details like cross play and the customs browser. That's about it.
Nah it's happening, Believe.

Seriously though, surely they're announcing the release schedule on Sunday. And if there's more info to come, why not at least tell us the Reach release date at the end of the announcement trailer. Also seems strange not to put the Reach announcement in some sort of trailer, unless maybe that trailer ends with the release date and we will see it on Sunday.
The whole thing seems weird, but I guess we have the leaks to blame for that.
 
Oct 25, 2017
2,869
Now that Halo has come to PC and Reach is coming with it, fixing this issue has become my number 1 request to 343 Industries

It wasn't as big a deal in Halo 3 because the armor just wasn't detailed other than the helmet, so whatever. It was a bigger deal in Halo 4 since it was detailed, but I didn't play Halo 4, so whatever.

But it's a VERY big deal in Halo Reach because you don't just see your character in MP, but in the campaign. Taking armor customization out of that will be taking out a major feature of the game.

Please, please, PLEASE 343, don't let this happen with Reach.

Stinkles , I don't know what department of 343 you work at, but I'm tagging you in this to hopefully get the message across.
Rumor has it he's just a poor janitor

 
Feb 27, 2019
116
Now that Halo has come to PC and Reach is coming with it, fixing this issue has become my number 1 request to 343 Industries

It wasn't as big a deal in Halo 3 because the armor just wasn't detailed other than the helmet, so whatever. It was a bigger deal in Halo 4 since it was detailed, but it was still just MP.

But it's a VERY big deal in Halo Reach because you don't just see your character in MP, but in the campaign. Taking armor customization out of that will be taking out a major feature of the game.

Please, please, PLEASE 343, don't let this happen with Reach.

Stinkles , I don't know what department of 343 you work at, but I'm tagging you in this to hopefully get the message across.
Agreed!!! My hope is that they can somehow allow each game to have its full suite of customization options back. The unified menu system is cool and all, but it really shouldn't come at the expense of cutbacks to features the games offer.
 
Jun 13, 2018
181
No bloom with proper mouse aiming is gonna be ridiculous. I dont think that would ever work. You would almost die instantly across the map, it would be CoD levels of TTK.
I really don't think TTK would be that low. It's a 5shot kill in halo reach and the rate of fire isnt that fast. To be honest high level nbns back on reach with controller would have similar TTK and it worked well. But you are right about cross mapping potentially being too powerful with the DMR.

Why no sprint? If they remove bloom, I hope they reduce the rate of fire a little bit. But of course it's been a long time since I've played so maybe I'd be fine with it now.
Sprint in reach is completely broken in my opinion. Unlike the big fixes they did to it in H5, sprinting meant your shield still recharged while running away, which broke a vital part of what made halo such a unique and skilful shooter - in halo you're meant to get punished for bad positioning, but in reach you can just fly away while recharging shields.

It was also was waaaaay too fast and fucked with the flow of halo, especially as if I remember correctly in reach melees had no bleed through on opponents shields. Meaning if someone shot you three times but you had a tiny bit of shields left, you could simply sprint at the opponent while they shoot and still trade on each other by double melee. Even though they were full shields and you only had a quarter shield. I can't remember if they patched out bleed through

I don't like sprint in h5 either but it's implemented a lot better than reach. God I'm actually not looking forward to reach as much now I'm remembering how bad sprint and melees was in that game.
 
Oct 25, 2017
1,642
I wonder how much space this collection will occupy on PC. It's probably around 120GB on X1 as of now, right? They do let you pick and choose what to download, no?
Will they be able to have the intelligent delivery system-thing on Steam? I know they could handle it via DLC, but that can't be done in-game.
They just hyped up that episode of Inside Xbox for a week, if they were going to drop big news, it would have been then. They're not going to give dates on Sunday.
They were intending to drop details during SXSW, and maybe then E3. Then the whole thing was leaked and they felt forced to get the announcement out early to try to reign things in.
 
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Jan 8, 2018
131
They were intending to drop details during SXSW, and maybe then E3. Then the whole thing was leaked and they felt forced to get the announcement out early to try to reign things in.
The initial announcement was supposed to be Sunday/
That doesn't mean anything now. All eyes were on Inside Xbox. If they had dates, they would have announced them on Tuesday. Don't get your hopes up.
 
No idea. I generally don't remember a game changing to Play anywhere after release. Guess we will find out soon hopefully.
Say Reach is released on PC and you buy it, would you get access to the full MCC collection on Xbox? You'd only be paying for a part of a collection, you shouldn't get full access to the Xbox copy. Maybe they could make it so if you get all the games in the collection on PC you can get MCC on Xbox? Or maybe they'll only let you install the games you own on MCC Xbox.

Man that doesn't sound great. I kinda doubt we'll get Play Anywhere.