Next-gen PS5 and next Xbox speculation launch thread |OT6| - Mostly Fan Noise and Hot Air

How much money are you willing to pay for a next generation console?

  • Up to $199

    Votes: 33 1.5%
  • Up to $299

    Votes: 46 2.1%
  • Up to $399

    Votes: 312 14.3%
  • Up to $499

    Votes: 1,043 47.9%
  • Up to $599

    Votes: 446 20.5%
  • Up to $699

    Votes: 98 4.5%
  • I will pay anything!

    Votes: 198 9.1%

  • Total voters
    2,176

Gamer17

Member
Oct 30, 2017
6,104

Locuza

Member
Mar 6, 2018
273
To both of you...

  • The PS4 was amongst (if not the first) the first mainstream products to use 8Gb (1GB) GDDR5 chips back in 2013. So because something is not being made right now (it's scheduled to go into production between 2019/2020) it doesn't mean it can't make it into a next-gen console.

  • The issue with HBM isn't that there is more demand for it, its actually that there isn't enough demand or it, that's why prices remain high.

  • And something you both may not know about HBM3 (or HBM in general), what really makes it expensive is the fact that they use an interposer. That's literally having silicon on silicon. But it's necessary because it "was" the only way they saw to accommodate the 1024-bit/stack bus width. With HB3, one of the game changers of that spec is that they can instead choose to use a smaller bus of 512-bit/stack.

  • Why this is great is that it means you can do away with that silicon (costly) interposer entirely and use an organic interposer(already used in MCM designs, that stuff that chiplets are put on) instead. These are much cheaper than silicon interposers while being able to handle significantly higher routing than PCBs. And that's just one of two ways HBM3 is going to be cheaper. It retains the same bandwidth throughput by increasing (doubling) the clock speed while halving the bus size.
1.) There is no HBM3 on the horizon for production in 2019/2020, instead HBM2e from Samsung and Sk Hynix:
https://www.anandtech.com/show/14110/samsung-introduces-hbm2e-flashbolt-memory-16-gb-32-gbps
https://www.anandtech.com/show/14733/sk-hynix-announces-36-gbps-hbm2e-memory-for-2020

As such this roadmap is outdated:


2.) People already mentioned it but there is more demand for HBM than there is production volume for it.

3./4.) The Low-Cost-HBM proposal is not the same thing as HBM3, it's either death for good or will come later.
For Low-Cost-HBM 512-Bit to each stack were mentioned, running at higher speeds ~3Gbps and potentially other cost saving measurements:


HBM3 in contrast was outlined with a similiar interface width or even wider and also with >2x the peak bw and not the same or even less.
 

AegonSnake

Member
Oct 25, 2017
5,436
Wanted to repost some of the rumors from the past year to see if they line up with what we have seen revealed officially so far. Maybe one of these bs leaks is true.

I've always liked this pastebin leak. lots of things have come true. but they could all be wishful guesses.


  1. -PS5 official info from Sony somewhere around next E3(Sony will not be participating on E3),i'd say Q2 2019 small reveal
    [*]-PS5 release March 2020 or November 2020,not yet finalized
    [*]-backward compatible
    [*]-physical games & ps store
    [*]-ps plus & ps plus premium ( premium-beta early access,create private servers,
    [*]-specs CPU 7nm ryzen 8 core 16 threads,unknown speed
    [*] GPU 7nm Navi arhitecture around 14TF,its gonna be powerful and power efficient,Sony working with Amd for Navi,some sort of Ray Tracing but will not focus on that,more focus with VR and 4k,much better bandwith overall
    [*] 24GB Gddr6 + 4gb ddr4 for os,we have 32 gb dev kits
    [*]-2tb hdd some sort of nand flash
    [*]-8k upscaling
    [*]-PSVR2 in 2020 also,reveal with ps5,big resolution boost probably 2560x1440,120hz,220 field of view,eye tracking,wireless,battery life 4-5 hours,headphones integrated,less motion sickenss,no breaker box,much less cable management,much more focus on VR for aaa games,price around 250$
    [*]-dualshock 5,some sort of camera inside for VR,more analog precision for fps games,something similiar to steam analog trackpad
    [*]-price 499$,100$ loss per console at a beginning
    [*]Ps4 exclusive launch games that i know of
    [*]
    [*]Gran Turismo 7 (vr)
    [*]Pubg remaster 4k f2p with ps+ only on ps5
    [*]Last of us 2 remaster
    [*]Ghost of Tsushima remaster
    [*]2-3 aaa games more + psvr2 games
    [*]
    [*]Non exclusive ps5 games 2020
    [*]
    [*]Battlefield bad company 3
    [*]Harry potter
    [*]Gta 6 Holiday 2020 most probably,not hearing anything ps4 related (hearing that Sony is paying huge money to secure 1 month time exclusive for ps5). Been hearing rumors about Miami and New York,so 2 big cities,but im not sure if thats 100% true
    [*]Assassins creed
    [*]Horizon 2 so far in 2021
This 4chan leak too.


  • Big PC towers.
    [*]Pretty loud, fans seem to be running at max rpm all the time. Bug?
    [*]GPU dump has memory at 18432mb, bandwidth 733GB/s, core clock at 1850mhz.
    [*]CPU shows up as Zen 7. According to docs only the GPU on the SOC is being used in this iteration of the devkit.
    [*]64GB of system ram.
    [*]4TB SSD
PS5 devkit leak.


  • monolithic die ~22.4mm by ~14.1mm
    [*]16 Samsung K4ZAF325BM-HC18 in clamshell configuration
    [*]memory vrm seems like overkill with multiple Fairchild/ON Semiconductor FDMF3170 power stages controlled by an MP2888 from MPS
    [*]3 Samsung K4AAG085WB-MCRC, 2 of those close to the NAND acting as DRAM cache (unusual 2GB DRAM per 1 TB NAND)
    [*]4 NAND packages soldered to the PCB which are TH58LJT2T24BAEG from Toshiba
    [*]PS5016-E16 from Phison
HBM2 leak.

- 24 GB RAM in total (20 GB usable by games)
- 8 GB in form of 2 * 4-Hi stacks HBM2 - Sony got "amazing" deal for HBM - in part due to them buying up bad chips from other customers which can't run higher then 1.6 Gbps while keeping 1.2v.
- HBM is expected to scale down in price a lot more than GDDR6 over the console lifetime
-Samsung, Micron and SK Hynix already shifting part of their capacity towards HBM due to falling NAND prices -
Sony will be one of the first high volume customers of TSMCs InFO_MS when mass production starts later this year (normal InFo already used by Apple in their iPhone)
- InFO_MS brings down the cost compared to traditional silicon interposers - has thermal and performance advantage as well - InFO_MS allows them to drive their 1.6 Gbps chips @ 1.7 Gbps (435 GB/sec.) without having to increase the voltage above 1.2v
- HBM is more power efficient compared to GDDR6 - the savings were invested into more GPU power - additional 16 GB in form of DDR4 @ 256 bit for 102.4 GB/sec
. - 4 GB reserved for OS, the remaining 12 GB usable by games
- memory automatically managed by HBCC and appears as 20 GB to the developers
- HBCC manages streaming of game data from storage as well - developers can use the API to take control if they choose and manage the memory and storage streaming themselves
- memory solution alleviates problems found in PS4 - namely that CPU bandwidth reduces GPU bandwidth disproportionately
- 2 stacks of HBM have 512 banks (more banks = fewer conflicts and higher utilization)
- GDDR6 better than GDDR5 and GDDR5x in that regard but still less banks than HBM - at the same time trying to keep CPU memory access to slower DDR4
- very satisfied with decision to use two kinds of memory for price to performance reasons
Not posting the crossaint leak or the project epsilon leaks since they are obviously fake.

What do you guys think? The pastebin leak kinda confirms haptic feedback for the DualShock 5.
 

anexanhume

Member
Oct 25, 2017
5,044
Wanted to repost some of the rumors from the past year to see if they line up with what we have seen revealed officially so far. Maybe one of these bs leaks is true.

I've always liked this pastebin leak. lots of things have come true. but they could all be wishful guesses.


This 4chan leak too.


PS5 devkit leak.


HBM2 leak.



Not posting the crossaint leak or the project epsilon leaks since they are obviously fake.

What do you guys think? The pastebin leak kinda confirms haptic feedback for the DualShock 5.
Haptic feedback could have been gleaned from patents. I would say any of those rumors have borne out in a way that couldn’t have been easily predicted thus far.
 

sncvsrtoip

Member
Apr 18, 2019
1,376
Wanted to repost some of the rumors from the past year to see if they line up with what we have seen revealed officially so far. Maybe one of these bs leaks is true.

I've always liked this pastebin leak. lots of things have come true. but they could all be wishful guesses.


This 4chan leak too.


PS5 devkit leak.


HBM2 leak.



Not posting the crossaint leak or the project epsilon leaks since they are obviously fake.

What do you guys think? The pastebin leak kinda confirms haptic feedback for the DualShock 5.
I would say 4chan leak with CPU shows up as Zen 7 is most creadible ;d Btw hbm leak suggest 8.7-10.8tf (you missed "allowed them to go below ~50 GFLOPs per GB/sec. bandwidth but still keep above 40 GFLOPs per GB/sec.") so you shouldn't like that one ;)
 

Welfare

Member
Oct 26, 2017
1,849
Predictions

PS5
GPU: 44cu @ 2000Mhz = 11.26TF
CPU: 3.2Ghz Zen 2
RAM: 16GB GDDR6 @ 16Gbps on 256 bit memory bus = 512GB/s bandwidth
SSD: 1TB
$499

Scarlett
GPU: 48cu @ 1800Mhz = 11.06TF
CPU: 3.6Ghz Zen 2
RAM: 16GB GDDR6 @ 14Gbps on 320 bit memory bus = 560GB/s bandwidth
SSD: 1TB
$499

Practically the same machine, just focusing on slightly different things.

Size wise, I think Scarlett will be the bigger box, PS5 smaller.
 

anexanhume

Member
Oct 25, 2017
5,044
I would say 4chan leak with CPU shows up as Zen 7 is most creadible ;d Btw hbm leak suggest 8.7-10.8tf (you missed "allowed them to go below ~50 GFLOPs per GB/sec. bandwidth but still keep above 40 GFLOPs per GB/sec.") so you shouldn't like that one ;)
It doesn’t make sense from a RAM standpoint though. 64GB of RAM with bandwidth that would require a bus 320 bits or higher, but 64GB would imply a 256/512 arrangement, and sufficient density modules don’t even exist to hit those numbers even with clamshell. You’d need 32Gb, unless this was a pre-APU PC devkit.
 

Jen_yakazua

Member
Jul 31, 2019
12
Haptic feedback could have been gleaned from patents. I would say any of those rumors have borne out in a way that couldn’t have been easily predicted thus far.
There hasn't been any patents suggesting that the controllers would indeed have haptic feedback, the only thing that there was a patent for was the camera inside of the controllers and the force resistive trigger for vr
 
Oct 27, 2017
6,247
Predictions

PS5
GPU: 44cu @ 2000Mhz = 11.26TF
CPU: 3.2Ghz Zen 2
RAM: 16GB GDDR6 @ 16Gbps on 256 bit memory bus = 512GB/s bandwidth
SSD: 1TB
$499

Scarlett
GPU: 48cu @ 1800Mhz = 11.06TF
CPU: 3.6Ghz Zen 2
RAM: 16GB GDDR6 @ 14Gbps on 320 bit memory bus = 560GB/s bandwidth
SSD: 1TB
$499

Practically the same machine, just focusing on slightly different things.

Size wise, I think Scarlett will be the bigger box, PS5 smaller.
I agree, tho I think PS5 will have 16GB GDDR6 and 4GB GDDR6/DDR4 for OS, and be $399.99, at a $30-$50 loss.

CPU: 8 cores @3.2Ghz
GPU: 44 CU @2Ghz for 11.2TFs or @1.8Ghz for 10.4TFs
RAM: 16GB GDDR6 for games, 4GB GDDR6 for OS
STORAGE: 1TB SSD
$399.99. SOC/APU likely $110-$130, RAM around $100-$110, SSD $40ish, disc $30 or less, Controller $25ish, probably $430 total BOM, + retailer cut $450ish, sold for $399

With haptic feedback and such, Dual Shock 5 has to be $69.99 sold on its own, like Switch Pro controller
 

SeanMN

Member
Oct 28, 2017
814
Predictions

PS5
GPU: 44cu @ 2000Mhz = 11.26TF
CPU: 3.2Ghz Zen 2
RAM: 16GB GDDR6 @ 16Gbps on 256 bit memory bus = 512GB/s bandwidth
SSD: 1TB
$499

Scarlett
GPU: 48cu @ 1800Mhz = 11.06TF
CPU: 3.6Ghz Zen 2
RAM: 16GB GDDR6 @ 14Gbps on 320 bit memory bus = 560GB/s bandwidth
SSD: 1TB
$499

Practically the same machine, just focusing on slightly different things.

Size wise, I think Scarlett will be the bigger box, PS5 smaller.
Very similar to my predictions. Both would be great machines.
 

Gamer17

Member
Oct 30, 2017
6,104
Wanted to repost some of the rumors from the past year to see if they line up with what we have seen revealed officially so far. Maybe one of these bs leaks is true.

I've always liked this pastebin leak. lots of things have come true. but they could all be wishful guesses.


This 4chan leak too.


PS5 devkit leak.


HBM2 leak.



Not posting the crossaint leak or the project epsilon leaks since they are obviously fake.

What do you guys think? The pastebin leak kinda confirms haptic feedback for the DualShock 5.
First leak knew something at that time for sure .we just don’t know how much of it is true
 

sncvsrtoip

Member
Apr 18, 2019
1,376
It doesn’t make sense from a RAM standpoint though. 64GB of RAM with bandwidth that would require a bus 320 bits or higher, but 64GB would imply a 256/512 arrangement, and sufficient density modules don’t even exist to hit those numbers even with clamshell. You’d need 32Gb, unless this was a pre-APU PC devkit.
That was a joke ;) there is no zen7
 

BitsandBytes

Member
Dec 16, 2017
2,895
That headline is misleading. Unsure and working towards “complete compatibility” aren’t the same thing.

they already confirmed it. I can see a handful games not make the cut like past systems with BC
They make hard work for themselves that's for sure! They just had to clarify their Ray Tracing comments from the first Wired article and now have been ambiguous about BC. I await the third Wired article or Tweet clarification from Peter Rubin maybe....
 

BreakAtmo

Member
Nov 12, 2017
3,956
That headline is misleading. Unsure and working towards “complete compatibility” aren’t the same thing.

they already confirmed it. I can see a handful games not make the cut like past systems with BC
Yeah, Sony has high standards with this sort of thing. They want the BC to be totally flawless with every single game. They don't want any asterisks, even if it's just a couple of games with some odd glitches.
 

AegonSnake

Member
Oct 25, 2017
5,436
I would say 4chan leak with CPU shows up as Zen 7 is most creadible ;d Btw hbm leak suggest 8.7-10.8tf (you missed "allowed them to go below ~50 GFLOPs per GB/sec. bandwidth but still keep above 40 GFLOPs per GB/sec.") so you shouldn't like that one ;)
Zen 7 could just be a Zen 7nm.

i only like the 14 tflops one and the 4chan one. but the HBM2 leak could be pointing to an 8 tflops gpu which lines up with the 300mm2 die size rumor.
 

Thera

Member
Feb 28, 2019
1,486
What do you guys think? The pastebin leak kinda confirms haptic feedback for the DualShock 5.
Haptic feedback could have been gleaned from patents. I would say any of those rumors have borne out in a way that couldn’t have been easily predicted thus far.
There hasn't been any patents suggesting that the controllers would indeed have haptic feedback, the only thing that there was a patent for was the camera inside of the controllers and the force resistive trigger for vr
"something similiar to steam analog trackpad" doesn't equal "haptic feedback" or "adaptive triggers".
Maybe I missed something
 

TheRealTalker

Member
Oct 25, 2017
2,589
I still think we might have full PS4,PS3,PS2 & PS1 BC on the PS5 and not just PS4 BC, mainly because of Microsoft having full Xbox (OG,360,One) BC on the Xbox Scarlett, they'd lose the BC marketing edge next year to MS, and from what we've heard Sony really cares about perfecting BC for next gen, so much so to the point of delaying the console by a year from a decision made in 2017,.

Now i'd be shocked that given that 3 year window from 2017 to 2020 Sony didn't consider full BC support going into the next gen PlayStation console and not just PS4 BC, something just doesn't sit right with needing 3 years just for getting PS4 BC 101% spot on, especially given that both consoles are x86 machines and Sony has already dabbled on PS4 console to console compatibility with the PS4 OG to Pro.

i am 80% - 85% sure that we'll get full Playstation BC support into the PS5.
If Sony had full PS BC support that would be a massive killer app

that massive library
 

CanisMajoris

The Fallen
Oct 27, 2017
438
Predictions

PS5
GPU: 44cu @ 2000Mhz = 11.26TF
CPU: 3.2Ghz Zen 2
RAM: 16GB GDDR6 @ 16Gbps on 256 bit memory bus = 512GB/s bandwidth
SSD: 1TB
$499

Scarlett
GPU: 48cu @ 1800Mhz = 11.06TF
CPU: 3.6Ghz Zen 2
RAM: 16GB GDDR6 @ 14Gbps on 320 bit memory bus = 560GB/s bandwidth
SSD: 1TB
$499

Practically the same machine, just focusing on slightly different things.

Size wise, I think Scarlett will be the bigger box, PS5 smaller.
Sony is not going to sell their next gen console for the same price with overall performance disadvantage.

I think CPU clocks will be in 3.1-3.3Ghz range for both and memory bandwidth will be the same.
 

AegonSnake

Member
Oct 25, 2017
5,436
What the hell guys .

You guys should know the actual name of ryzen cpu is ryzen 7 . No ?
lol i had no idea.

When researching these past leaks, i came upon some more 4chan leaks. One thread was actually pretty hilarious because it turned into devkit wars as multiple users started posting their own experiences with the PS5 and Anaconda dev kits. Not gonna bother looking them again but the gist of it was that the PS5 devkit was near final silicon at 12.5 tflops while the MS devkit was a 11 tflops and PS5 devkits was smoking the MS devkits. then some other guy comes on and says while the numbers in the OP are correct, its the MS devkit that performs better in their benchmarks. then some other guy shows up and confirms the numbers but claims the PS5 is much more powerful and the reason for the disparity is the MS is still using vega 64 gpu at 1400 mhz in their devkit and apparently the next devkit should be more powerful.

4chan is an absolute shithole though so i doubt any of this is true and they probably thought agreeing with each other on the tflops count will give the OP some traction.
 

natestellar

Member
Sep 16, 2018
206
Wanted to repost some of the rumors from the past year to see if they line up with what we have seen revealed officially so far. Maybe one of these bs leaks is true.

I've always liked this pastebin leak. lots of things have come true. but they could all be wishful guesses.


This 4chan leak too.


PS5 devkit leak.


HBM2 leak.



Not posting the crossaint leak or the project epsilon leaks since they are obviously fake.

What do you guys think? The pastebin leak kinda confirms haptic feedback for the DualShock 5.
If you throw enough shit, something will stick. Not one of those leaks are accurate on what we know so far. Bits and pieces sure.

Still find HBM rumors bogus personally.
 

anexanhume

Member
Oct 25, 2017
5,044
There hasn't been any patents suggesting that the controllers would indeed have haptic feedback, the only thing that there was a patent for was the camera inside of the controllers and the force resistive trigger for vr
There has

And many more. They have an extensive history of haptic feedback patents in a variety of control/glove interface mechanisms.
 

gremlinz1982

Member
Aug 11, 2018
1,554
Who said anything about starting with ne design then switching to another? All I am and have been saying is that if they are using HBM then its a decision the made along time ago, and it will be because they can make it work. All I have been doing since then is discussing ways with which that ould work or not work. And up until now I have been having this discussion with you in god faith, it's not like I am an HBM evangelist or some shit, couldn't care less which RAM solution they use as long as it works. I am just taking the Pro HBM stance and making a case for it so I can hear, find out or learn why such an option will be impossible. If at all it is.
My point was that if they were making a console to release this year and changed their mind, then it is unlikely that they have done a major redesign, opting for RAM that is not even on the market. I would also find it hard to believe that they would be working with something whose demand is not being met by supply.

All I did was look at it from a business perspective. And I concluded that if they are utilizing HBM, they will have to get some pretty big assurances (and you can bet there will be clauses with compensation) that their demand will be met, because gaming is their bread and butter.
 

Pheonix

Member
Dec 14, 2018
1,762
St Kitts
My point was that if they were making a console to release this year and changed their mind, then it is unlikely that they have done a major redesign, opting for RAM that is not even on the market. I would also find it hard to believe that they would be working with something whose demand is not being met by supply.

All I did was look at it from a business perspective. And I concluded that if they are utilizing HBM, they will have to get some pretty big assurances (and you can bet there will be clauses with compensation) that their demand will be met, because gaming is their bread and butter.
Ok. If we assume hat they had already requested a GDDR6 chip as far back as 2017 (which is when the change to launch in 2020 was made), isn't it safe to also assume that a redirect to incorporate a different mem controller type for HBM in their chip wouldn't have been a big deal? considering that in 2017 RDNA didn't even exist at that point.

I fully get and agree with what you are saying about the business of going with HBM from a volume perspective. I just don't believe that if that is something sony wanted to do that would be the reason they don't. Between Samsung and hynix I am guessing they could get that kinda volume.

I also want to be clear that everything I am saying about HBM is based on LC-HBM (which in truth isn't even HBM3 and I pointed this out in one of my previous posts).
 

Welfare

Member
Oct 26, 2017
1,849
Sony is not going to sell their next gen console for the same price with overall performance disadvantage.

I think CPU clocks will be in 3.1-3.3Ghz range for both and memory bandwidth will be the same.
If both end up being around $500 or more to produce, Sony isn't undercutting by $100. Same for if these end up being $399.

Sony could have the overall advantage, but if the total difference is ~5%, not much you can do either way. One system will have the "advantage" and both will be the same price.
 

Ushay

Member
Oct 27, 2017
3,708
So what could Xbox be doing differently given the potential die size is larger? I mean for it to be hitting similar ballpark performance as already hinted?
 

DrKeo

Member
Mar 3, 2019
988
Israel
So what could Xbox be doing differently given the potential die size is larger? I mean for it to be hitting similar ballpark performance as already hinted?
If we are taking their CGI video from E3 at face value and believe the Flute leak, then Scarlett uses a 320-bit bus while PS5 uses a 256-bit bus so that's already ~20mm more on Scarlett's die. But who knows, anything is possible, just like the ESRAM in the die last-gen or the EDRAM in the 360's die the gen before that.
 

androvsky

Member
Oct 27, 2017
855
I still think we might have full PS4,PS3,PS2 & PS1 BC on the PS5 and not just PS4 BC, mainly because of Microsoft having full Xbox (OG,360,One) BC on the Xbox Scarlett, they'd lose the BC marketing edge next year to MS, and from what we've heard Sony really cares about perfecting BC for next gen, so much so to the point of delaying the console by a year from a decision made in 2017,.

Now i'd be shocked that given that 3 year window from 2017 to 2020 Sony didn't consider full BC support going into the next gen PlayStation console and not just PS4 BC, something just doesn't sit right with needing 3 years just for getting PS4 BC 101% spot on, especially given that both consoles are x86 machines and Sony has already dabbled on PS4 console to console compatibility with the PS4 OG to Pro.

i am 80% - 85% sure that we'll get full Playstation BC support into the PS5.
I want to believe. That's a full year or more before the PS Classic would've been released, so that kills my theory about that backlash contributing. But could they have known in 2017 if the Navi GPU had compatibility issues? Honestly, what would Sony have known in 2017? About all I can think of that they could've tested is PS4 games running on Ryzens instead of Jaguars, but the PS4 Pro and Boost mode release should have cleared out major CPU speed issues on most games. On the other hand, MS put their BC program on hold to make sure everything works well on Scarlett iirc, so maybe there are some problems there.

At some point in the distant future, I might start to find it odd that insiders will talk about the massive software engineering work needed for BC without clarifying that it's just for PS4 games, which Sony has already announced and would be easy to confirm.
 

CanisMajoris

The Fallen
Oct 27, 2017
438
If both end up being around $500 or more to produce, Sony isn't undercutting by $100. Same for if these end up being $399.

Sony could have the overall advantage, but if the total difference is ~5%, not much you can do either way. One system will have the "advantage" and both will be the same price.
Your numbers give Scarlett 12.5% and 9.37% advantages for CPU and RAM bandwidth respectively with 1.8% TF increase for PS5, does not sound like "basically the same" to me :p

But yeah, there will be some differences in various aspects of hardware and I expect SSD to be more advanced integration for PS5.
 

T002 Tyrant

Member
Nov 8, 2018
1,052
My largest question is will the PS5 have a controller that lasts longer than point one of a femtosecond so I don't have to own two controllers to just play one game?
 

AegonSnake

Member
Oct 25, 2017
5,436
So what could Xbox be doing differently given the potential die size is larger? I mean for it to be hitting similar ballpark performance as already hinted?
If we are taking their CGI video from E3 at face value and believe the Flute leak, then Scarlett uses a 320-bit bus while PS5 uses a 256-bit bus so that's already ~20mm more on Scarlett's die. But who knows, anything is possible, just like the ESRAM in the die last-gen or the EDRAM in the 360's die the gen before that.
HBM2 controllers and bus size is smaller too, right?

There were also some talk about how MS needs to add support for machine learning stuff and some kind of support to interface with the azure cloud. that could make their chip bigger.
 

Pheonix

Member
Dec 14, 2018
1,762
St Kitts
If we are taking their CGI video from E3 at face value and believe the Flute leak, then Scarlett uses a 320-bit bus while PS5 uses a 256-bit bus so that's already ~20mm more on Scarlett's die. But who knows, anything is possible, just like the ESRAM in the die last-gen or the EDRAM in the 360's die the gen before that.
Sony could also be using less CPU cache.

HBM2 controllers and bus size is smaller too, right?

There were also some talk about how MS needs to add support for machine learning stuff and some kind of support to interface with the azure cloud. that could make their chip bigger.
Significantly smaller. Take up around a third less space.
 

Thera

Member
Feb 28, 2019
1,486
this tells me they are talking about haptic feedback or at the very least adaptive triggers.
You can't choose to cut the sentence to make your point :p
It is "more analog precision for fps games, something similiar to steam analog trackpad" and it has nothing to do with haptic and adaptive triggers. Both those things are for immersion, not precision.